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[Confirmed] Combat log revealing inaccessible information

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  • [Confirmed] Combat log revealing inaccessible information

    Just saw a Clockwerk hitting a smoked Venomancer in Fnatic vs nth, had an idea to check wether combat log displays it.

    Tested in private lobby with tournament version in regular dota2 client.

    570_screenshots_2013-04-26_00006.jpg

    This if from spectators perspective, but I saw the damage line as the clockwerk. The smoke buff line was obviously not there.

    The bug can easily be abused, if you hit someone smoked/invisble you can get this information you are not supposed to have.

    Would be nice if someone else could confirm.

  • #2
    I don't think it's worth deliberately screwing up the combat log functionality in order to deal with smoke / invis issues though, it's a really important tool :/
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    • #3
      Originally posted by DarkLite View Post
      I don't think it's worth deliberately screwing up the combat log functionality in order to deal with smoke / invis issues though, it's a really important tool :/
      It should at least be fixed/shut down during tournament games. Imagine a team smoking to rosh. Supports may stay smoked somewhere, so you hit them with rocket but should still not know where they are. Big plus if you can tell that you actually hit them with rocket and they just hang around smoked. You can also tell their location.

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      • #4
        Originally posted by Dumbaz View Post
        It should at least be fixed/shut down during tournament games. Imagine a team smoking to rosh. Supports may stay smoked somewhere, so you hit them with rocket but should still not know where they are. Big plus if you can tell that you actually hit them with rocket and they just hang around smoked. You can also tell their location.
        Oh, sorry, I misunderstood then. Yeah, I definitely think it should be restricted in tournament games to prevent this sort of thing (great example: using Heartstopper or Radiance as an invis-detector).
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        • #5
          Actually i think combat log should be disabled completely for MM and lobby games with cheats off.

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          • #6
            Combat log in matchmaking games provide only the information of your own units, nothing more. Not sure if it would show up the information about you hitting an invisible rikimaru with Rocket Flare, but I think that information would also not be provided... I may never know that unless I get in a set-up matchmaking game, or find some people who want to co-operate while playing

            Don't know about private non-cheat lobby games, but I was thinking that they also wouldn't show up the extra information, just like the matchmaking games



            Edit I know this because I had also wondered about this like OP did while playing a game some time ago, waited for the enemy ursa to kill the rosh in one game, tried to check the combat log afterwards, but no information was there, not even the information of my teammates

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            • #7
              Originally posted by ThoAppelsin View Post
              Combat log in matchmaking games provide only the information of your own units, nothing more. Not sure if it would show up the information about you hitting an invisible rikimaru with Rocket Flare, but I think that information would also not be provided... I may never know that unless I get in a set-up matchmaking game, or find some people who want to co-operate while playing

              Don't know about private non-cheat lobby games, but I was thinking that they also wouldn't show up the extra information, just like the matchmaking games
              I just tested it. The screenshot is from the replay, spectator perspective. But i could see the line about the damage even when playing the clock myself. So yes, it would show information about hitting invis riki.

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              • #8
                Originally posted by Dumbaz View Post
                I just tested it. The screenshot is from the replay, spectator perspective. But i could see the line about the damage even when playing the clock myself. So yes, it would show information about hitting invis riki.
                May I ask you how you have managed to have the shared vision of your opponents, and also have them, without having a cheats-enabled lobby?

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                • #9
                  Originally posted by ThoAppelsin View Post
                  Combat log in matchmaking games provide only the information of your own units, nothing more. Not sure if it would show up the information about you hitting an invisible rikimaru with Rocket Flare, but I think that information would also not be provided... I may never know that unless I get in a set-up matchmaking game, or find some people who want to co-operate while playing

                  Don't know about private non-cheat lobby games, but I was thinking that they also wouldn't show up the extra information, just like the matchmaking games



                  Edit I know this because I had also wondered about this like OP did while playing a game some time ago, waited for the enemy ursa to kill the rosh in one game, tried to check the combat log afterwards, but no information was there, not even the information of my teammates
                  For example you can check current HP of fleeing enemy if you've used Battle hunger/urn/poison on him and then use Zeus ulti if hp drops low enough.

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                  • #10
                    Originally posted by lunatic3k View Post
                    For example you can check current HP of fleeing enemy if you've used Battle hunger/urn/poison on him and then use Zeus ulti if hp drops low enough.
                    I said you just don't see the log for non-owned units while playing a matchmaking game, and you are telling me how it would be possible to abuse it if it was existent...

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                    • #11
                      Originally posted by ThoAppelsin View Post
                      May I ask you how you have managed to have the shared vision of your opponents, and also have them, without having a cheats-enabled lobby?
                      May i ask you how you did not manage to read the thread? This screenshot is from the replay, as I did not think of taking the screenshot when i first did it. But when I did it, i could see that i damaged the smoked Anti Mage.

                      Originally posted by lunatic3k View Post
                      For example you can check current HP of fleeing enemy if you've used Battle hunger/urn/poison on him and then use Zeus ulti if hp drops low enough.
                      Are you sure the settings were correct, with correct source of damage and enemy?^



                      Edit:
                      Can someone just go and confirm it?
                      Last edited by Dumbaz; 04-26-2013, 12:02 PM.

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                      • #12
                        Originally posted by ThoAppelsin View Post
                        I said you just don't see the log for non-owned units while playing a matchmaking game, and you are telling me how it would be possible to abuse it if it was existent...
                        im pretty sure that i was able to check damage/hp like this before...We can run private lobby without cheats right now to test it

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                        • #13
                          Originally posted by Dumbaz View Post
                          May i ask you how you did not manage to read the thread? This screenshot is from the replay, as I did not think of taking the screenshot when i first did it. But when I did it, i could see that i damaged the smoked Anti Mage.
                          My question is still unanswered... Did you test it by asking help from two friends of yours, or tested it on your own in a cheats-enabled lobby..?

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                          • #14
                            Originally posted by lunatic3k View Post
                            For example you can check current HP of fleeing enemy if you've used Battle hunger/urn/poison on him and then use Zeus ulti if hp drops low enough.
                            Originally posted by ThoAppelsin View Post
                            My question is still unanswered... Did you test it by asking help from two friends of yours, or tested it on your own in a cheats-enabled lobby..?
                            Two of my friends. I hit the other guy in the fountain without him being smoked, expected to see the damage of course. Then I hit the smoked AM at the T3 tower and was able to see the damage, too.

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                            • #15
                              Okay, we tested it with lunatic3k, there are two conditions for one to see the events on the Combat Log:
                              - you or one of your allies has to see the event
                              - you or one of your allies has to be the source of the damage

                              If any of these two are fulfilled, you may see that event on your combat log.
                              For example, you cannot see if your enemy has hit a neutral or got hit by a neutral if you have no vision of that event.
                              But you can see the logs of stuff like, hitting an invisible riki with sonic wave, or inflicting an enemy with some sort of poison even after losing the vision of that enemy.


                              So, I don't know if this is a bug or not, but I confirm whatever is happening. Probably the second condition should not be there, and combat log should be showing only the events that player himself/herself or his/her allies witnessed of

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