In DotA 1, Living Dead from Tombstone spawned for other Living Dead. Due to their attack damage, they one-shot each other. In Dota 2, Undying Zombies from Tombstone do not spawn for each other.
Repro:
1. Get ye Undying and Grand Magus
2. Drop ye Zombie House
3. Steal and drop another one with Rubick
4. In DotA 1, Living Dead will continually spawn and kill each other every three seconds. If they are not interfered with, you will never have more than one Living Dead attacking you at a time since your allied Tombstone will clear zombies with the same interval as they are spawned (and vice-versa).
5. In Dota 2, Undying Zombies will only spawn and attack Rubick and Dirge. Left alone, they will just accumulate on the two heroes.
This may or may not be related to weird shenanigans involving Valve's fixes for TOO MANY ZOMBIES on -wtf or something.
Repro:
1. Get ye Undying and Grand Magus
2. Drop ye Zombie House
3. Steal and drop another one with Rubick
4. In DotA 1, Living Dead will continually spawn and kill each other every three seconds. If they are not interfered with, you will never have more than one Living Dead attacking you at a time since your allied Tombstone will clear zombies with the same interval as they are spawned (and vice-versa).
5. In Dota 2, Undying Zombies will only spawn and attack Rubick and Dirge. Left alone, they will just accumulate on the two heroes.
This may or may not be related to weird shenanigans involving Valve's fixes for TOO MANY ZOMBIES on -wtf or something.
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