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[Confirmed] Doom Interactions

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  • [Confirmed] Doom Interactions

    Doom should not be castable on Neutrals (giving you an error that That creature is too powerful). This applies even if the Neutral is Dominated, Persuaded, or Enchanted.

    Doom should not be castable on Doomed units (Cannot target this unit until after the item-silence effect is removed).

    wc3 dota behaviour:
    Originally posted by imxtrabored View Post
    The following is true of all levels of Doom:
    Lane creeps are targetable.
    Ancients are targetable.
    Does not target Neutrals over level 5, regardless of Charm (does not target Dark Troll Warlord, Satyr Hellcaller, Black Dragon, Elder Jungle Stalker, Emerald Golem, Thunder Lizard (Big), Roshan).
    Primal Split elementals are never targetable (That creature is too powerful).
    Other non-ward summons are targetable.
    Weaver's Beetles are wards.
    Spirit Bear is targetable.
    Revenant Familiars are targetable.
    Illusions are targetable.
    Does not disable Demonic Conversion Split.
    Does not disable Warlock Infernal's Permanent Immolation.
    Does not disable Necronomicon Warrior's Last Will.
    Does not disable Necronomicon Warrior 3's True Sight
    Does not disable auras.
    Disables all other abilities (that I can think of).

    The following is true only of Doom level 2 and 3:
    Does not target Necronomicon Warrior or Archer.
    Does not target Neutrals at all, regardless of Charm.
    Last edited by blash365; 04-30-2013, 06:04 AM. Reason: added the quote

  • #2
    I would say intended for #2.

    Off topic, was Duel based on doom or just trigger doom to be cast after? [i.e. could you duel a doomed target?]
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

    Comment


    • #3
      Nope, same message.
      Edit: Whoops, thought you asked if you could Doom a Dueling target. You can indeed Duel a Doomed target (but can't Doom a Dueling target).
      Last edited by imxtrabored; 04-28-2013, 10:43 PM.

      Comment


      • #4
        Well still annoying that you couldn't doom a duelling target before :P
        Comprehensive Damage Reduction & Amplifications Dota 2 Guide

        Comment


        • #5
          can doom be cast on lanecreeps and summons?
          Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

          Contributions i'd like to highlight:
          My Suggestion: Coaching System
          My Sticky: Intended Changes List
          My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

          Comment


          • #6
            It should be able to be cast on couriers but can't! Mega sad days.
            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

            Comment


            • #7
              Originally posted by Wyn-Ryder View Post
              It should be able to be cast on couriers but can't! Mega sad days.
              that one is already listed: Doom is not castable on Couriers
              Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

              Contributions i'd like to highlight:
              My Suggestion: Coaching System
              My Sticky: Intended Changes List
              My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

              Comment


              • #8
                I partially lied. Doom is stupid.


                Code:
                [A0MU]
                code=ANdo
                checkDep=1
                levels=3
                reqLevel=6
                levelSkip=5
                targs1=air,enemies,ground,neutral,organic
                Dur1=15
                HeroDur1=15
                Cool1=110
                Cost1=150
                Rng1=550
                DataA1=30
                DataC1=120
                DataD1=5
                UnitID1=nbal
                BuffID1=BNdo
                targs2=air,enemies,ground,neutral,organic
                Dur2=15
                HeroDur2=15
                Cool2=110
                Cost2=200
                Rng2=550
                DataA2=50
                DataC2=120
                UnitID2=nbal
                BuffID2=BNdo
                targs3=air,enemies,ground,neutral,organic
                Dur3=15
                HeroDur3=15
                Cool3=110
                Cost3=250
                Rng3=550
                DataA3=70
                DataC3=120
                UnitID3=nbal
                BuffID3=BNdo
                targs4=air,ground,nonhero,organic
                Cool4=120
                Cost4=125
                Rng4=400
                DataA4=5
                DataB4=1
                DataC4=80
                UnitID4=nba2
                BuffID4=BNdo,BNdi
                Art=ReplaceableTextures\CommandButtons\BTNDoom.blp
                Buttonpos=3,2
                Order=doom
                Researchart=ReplaceableTextures\CommandButtons\BTNDoom.blp
                Researchbuttonpos=3,0
                Name=Doom
                Tip="|cffffcc00D|room - [|cffffcc00Level 1|r]","|cffffcc00D|room - [|cffffcc00Level 2|r]","|cffffcc00D|room - [|cffffcc00Level 3|r]"
                Ubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 30 damage per second for 15 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 50 damage per second for 15 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 70 damage per second for 15 seconds. |n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
                Hotkey=D
                Researchtip="Learn |cffffcc00D|room - [|cffffcc00Level %d|r]"
                Researchubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. |n|n|cffffcc00Level 1|r - Deals 30 damage per second. Lasts 15 seconds.|n|cffffcc00Level 2|r - Deals 50 damage per second. Lasts 15 seconds.|n|cffffcc00Level 3|r - Deals 70 damage per second. Lasts 15 seconds.|n|n|cff99ccffCooldown: |r 110 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
                Researchhotkey=D
                DataD is its level cap. Doom level 1 can be targeted on creeps level 5 and below. Doom level 2 and 3 are missing the data, causing it to default to zero.

                [A0A2] Doom (Aghanim's Upgrade) has the same error.

                I'll get back to you in a bit.

                Comment


                • #9
                  The following is true of all levels of Doom:
                  Lane creeps are targetable.
                  Ancients are targetable.
                  Does not target Neutrals over level 5, regardless of Charm (does not target Dark Troll Warlord, Satyr Hellcaller, Black Dragon, Elder Jungle Stalker, Emerald Golem, Thunder Lizard (Big), Roshan).
                  Primal Split elementals are never targetable (That creature is too powerful).
                  Other non-ward summons are targetable.
                  Weaver's Beetles are wards.
                  Spirit Bear is targetable.
                  Revenant Familiars are targetable.
                  Illusions are targetable.
                  Does not disable Demonic Conversion Split.
                  Does not disable Warlock Infernal's Permanent Immolation.
                  Does not disable Necronomicon Warrior's Last Will.
                  Does not disable Necronomicon Warrior 3's True Sight
                  Does not disable auras.
                  Disables all other abilities (that I can think of).

                  The following is true only of Doom level 2 and 3:
                  Does not target Necronomicon Warrior or Archer.
                  Does not target Neutrals at all, regardless of Charm.

                  Comment


                  • #10
                    Originally posted by imxtrabored View Post
                    The following is true of all levels of Doom:
                    Lane creeps are targetable.
                    Ancients are targetable.
                    Does not target Neutrals over level 5, regardless of Charm (does not target Dark Troll Warlord, Satyr Hellcaller, Black Dragon, Elder Jungle Stalker, Emerald Golem, Thunder Lizard (Big), Roshan).
                    Primal Split elementals are never targetable (That creature is too powerful).
                    Other non-ward summons are targetable.
                    Weaver's Beetles are wards.
                    Spirit Bear is targetable.
                    Revenant Familiars are targetable.
                    Illusions are targetable.
                    Does not disable Demonic Conversion Split.
                    Does not disable Warlock Infernal's Permanent Immolation.
                    Does not disable Necronomicon Warrior's Last Will.
                    Does not disable Necronomicon Warrior 3's True Sight
                    Does not disable auras.
                    Disables all other abilities (that I can think of).

                    The following is true only of Doom level 2 and 3:
                    Does not target Necronomicon Warrior or Archer.
                    Does not target Neutrals at all, regardless of Charm.
                    that's the wc3 dota behaviour, i assume?
                    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                    Contributions i'd like to highlight:
                    My Suggestion: Coaching System
                    My Sticky: Intended Changes List
                    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                    Comment


                    • #11
                      The whole level 2/3 having different valid targets than level 1 is most likely just an oversight by IF. The field is missing causing it to default.
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                      • #12
                        Originally posted by blash365 View Post
                        that's the wc3 dota behaviour, i assume?
                        Yes.
                        In Dota 2 Doom does not disable Necronomicon Warrior's Mana Break (wrong) and does not disable True Sight (right). The Archer is properly disabled.
                        Lycan wolves Permanent Invisibility and Critical Strike appear to be correctly disabled.
                        Do you need me to test the rest?

                        I have no idea what Doom's intended behavior is.

                        Also reminder to self: Demonic Conversion, and something else I swear but I don't remember.
                        Last edited by imxtrabored; 04-29-2013, 12:08 PM.

                        Comment


                        • #13
                          added to sticky.
                          Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                          Contributions i'd like to highlight:
                          My Suggestion: Coaching System
                          My Sticky: Intended Changes List
                          My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                          Comment

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