The radius on nature's guise is much larger than in dota 1. You can stand about 25% further away from trees without leaving invis. There are also inconsistencies on the map where you are able to stand even further away from trees than this. If you go to the middle of radiant jungle you can stand invisible in the middle of the patches of trees up to a range of about 600 away from any tree.
Why is this important you might ask?
Well, the entire width of the lanes is covered by by this range, meaning you can move basically anywhere on the map except for a small part of the river without leaving invis.
but the real reason why this spell is COMPLETELY BROKEN is that you can turn your lane creeps invisible and they will STAY INVISIBLE. In dota 1 when you use this spell on lane creeps they will come out of invis instantly or very quickly because they do not stay in range of trees. However, in dota 2 they will continue to be invis, except for the middle lane and maybe a part of bot lane. How does this break the game? Treant effectively becomes the strongest off lane solo in the game because he is able to freely and constantly deny creeps from the enemy by simply spamming this spell on his lane creeps, and they will then run all the way to the tier 2 tower before dying.
Here's a short video showing this that will be uploaded shortly. http://www.youtube.com/watch?v=vfD1F...ature=youtu.be
Treant standing within Guise radius in dota 2, outside of radius in dota 1. I also made a rough outline of the limit of guise (just standing) on both screens:
2012-05-17_00012.jpg
war3 2012-05-17 01-29-07-74.jpg
Why is this important you might ask?
Well, the entire width of the lanes is covered by by this range, meaning you can move basically anywhere on the map except for a small part of the river without leaving invis.
but the real reason why this spell is COMPLETELY BROKEN is that you can turn your lane creeps invisible and they will STAY INVISIBLE. In dota 1 when you use this spell on lane creeps they will come out of invis instantly or very quickly because they do not stay in range of trees. However, in dota 2 they will continue to be invis, except for the middle lane and maybe a part of bot lane. How does this break the game? Treant effectively becomes the strongest off lane solo in the game because he is able to freely and constantly deny creeps from the enemy by simply spamming this spell on his lane creeps, and they will then run all the way to the tier 2 tower before dying.
Here's a short video showing this that will be uploaded shortly. http://www.youtube.com/watch?v=vfD1F...ature=youtu.be
Treant standing within Guise radius in dota 2, outside of radius in dota 1. I also made a rough outline of the limit of guise (just standing) on both screens:
2012-05-17_00012.jpg
war3 2012-05-17 01-29-07-74.jpg
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