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[Confirmed] Roshan should not get stunned/slowed by Shackleshot and Tether

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  • [Confirmed] Roshan should not get stunned/slowed by Shackleshot and Tether

    1. Get Windrunner with Shackleshot and Wisp with Tether
    2. Use Shackleshot on Roshan → bounds him to trees/units
    3. Use Tether and get Roshan between this link → slowed

    Expected Result: Roshan should be uneffected by the stun and slow

    Last edited by bu3ny; 10-08-2014, 06:06 AM. Reason: updated, Tether now slows
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

  • #2
    I confirm the behavior described on DotA2. I have not tested it on a original DotA match but it seems that the video illustrates that it is inconsistent pretty well. +1
    Winner of the "From Model to Hero" contest that created Puck and creator of Puck's ultimatesigpic


    • #3
      added to sticky.
      Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

      Contributions i'd like to highlight:
      My Suggestion: Coaching System
      My Sticky: Intended Changes List
      My Challenge: Completely Fixed Hero Challenge: Skywrath Mage


      • #4
        How does it act now that Tether is changed?


        • #5
          It no longer affects Roshan because the rules are:

          IsUnitEnemy(unit124,GetOwningPlayer(GetFilterUnit( )))and(GetUnitAbilityLevel(GetFilterUnit(),'A04R') ==0 and IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==f alse and Func0192(GetFilterUnit())==false)and(IsUnitType(GetFilterUnit(),UNIT_TYPE_ANCIENT)==fa lse or Func0284(GetFilterUnit()))

          Roshan is ancient
          Known Tooltips and UI information Issues List
          Unreleased heroes data:

          Hero Balance Compilation 6.48 onwards
          Items and Other Balance compilation 6.48 onwards
          Dota 1 6.81c Test Map