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[Intended?] Slardar's Bash Should Not Damage Magic Immune Targets

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  • [Intended?] Slardar's Bash Should Not Damage Magic Immune Targets

    As title. Slardar's new Bash does Physical damage, but it should not deal damage to targets immune to magic. The stun should work regardless; only the damage aspect should be nullified by Magic damage-blocking traits.
    Last edited by imxtrabored; 06-13-2013, 01:37 AM.

  • #2
    It says it should on playdota

    Comment


    • #3
      It shouldn't. It currently checks for magic damage being done (between 0 and 0.02, when the bash itself does 0.01), so doesn't work under Pipe or Magic immunity.
      Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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      • #4
        Normal bashes work on magic immune units despite doing magic damage.

        Comment


        • #5
          Clarified OP.

          Comment


          • #6
            Normal *melee* bashes work on magic immune targets for the BASH

            Normal *ranged* bashes work on magic immune targets for the DAMAGE (WC3 interactions).
            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

            Comment


            • #7
              Happy 2k posts Wyn~! I wasn't paying attention to which one was the 2,000th though.

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              • #8
                The one on your mortal strike stacking thread :P

                They seem to have screwed up bashes a fair bit in dota 2... Mkb does the wrong type of damage too. But hey, at least the last patch actually had some good bug fixes!
                Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                Comment


                • #9
                  so you are saying that slardars passive bash has a physical and magical component. the magical deals 0,01 dmg and is responsible for the bash status while the physical deals dmg if the magical did apply.

                  Comment


                  • #10
                    Double Mortal Strike is a serious issue that will determine the fate of TI3; count on it.

                    Wandang: sort of. The first part is hardcoded Bash. This gives a chance on every hit to deliver a Physical stun (this goes through BKB) and a miniscule amount of Magical damage. The second part activates if a unit has taken that Magical damage. If it has, then the second part will inflict 40/50/60/70 Physical damage to the same unit with no other effects. The stun should work on everything Slardar can swing at, but the Magical damage can be blocked, thereby cancelling the Physical damage as well.

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                    • #11
                      Can IF even code it differently in WC3 DotA while using the hard-coded bash? Because to me it looks like he couldn't code it the way he wanted (regular phys stun and phys damage) in WC3 DotA but they could code it correctly in DotA2.


                      And is it bugged with magic-resistance stacking? Is there any amount of magic resistance that prevents the physical damage from being applied, like AM+rubick+hood?.

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                      • #12
                        Nah, it checks between 0 and 0.02 (not including 0), so any level of magic resist won't cause it to bug, in fact magic amp is more likely to.
                        Last edited by Wyn-Ryder; 06-13-2013, 03:32 AM.
                        Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                        Comment


                        • #13
                          Originally posted by Wyn-Ryder View Post
                          Nah, it checks between 0 and 0.02 (not including 0), so any level of magic resist won't cause it to bug, in fact magic amp is more likely to.
                          But damage instances never get rounded to 0? Not even with 95% resistance? What about 99%?


                          And I just realized, wouldn't slardar bash be triggered by other 0.1 damage instances coming from him, for instance a very mitigated Orb of Venom? (vs guardian angel for instance).
                          Last edited by shalafi; 06-13-2013, 04:37 AM.

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                          • #14
                            Well if it were guardian angel the physical damage from the bash would be negated anyway... I am unsure, it may have to be magic damage...
                            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                            Comment


                            • #15
                              Originally posted by Wyn-Ryder View Post
                              Well if it were guardian angel the physical damage from the bash would be negated anyway... I am unsure, it may have to be magic damage...
                              Icefrog can't tell apart magical and physical damage in WC3 DotA, not with the current map anyway. If not Kunkka wouldn't lose tidebringer because of boat/torrent.

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