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[Spell Removed] skeleton king mortal strike having several incorrect interactions

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  • [Spell Removed] skeleton king mortal strike having several incorrect interactions

    Originally posted by Wyn-Ryder View Post
    Okay: 5 things wrong with Mortal strike as I see it.

    1) It should have a visual indicator over both Leoric's and the target's head which flashes sort of indicating when it will expire.
    2) Multiple instances should work independently (currently it extends the duration) [reported?].
    3a) When Leoric (skeleton king) dies the target should not get its health back at all.
    3b) When Leoric (skeleton king) dies and revives he should not lose health from mortal strike.
    4) Creeps should be targettable, if they are not ancients. [reported?]
    5) Spirit bear/golem/other resistant skinned ancients should not be targettable.


    i found a bug for skeleton king if you moral strike someone and he sk die when he will respawn he will lose his hp
    repro :
    pick sk and use moral strike on enemy
    kill sk
    when sk will respawn he will lose his hp
    Last edited by blash365; 07-04-2013, 09:15 AM. Reason: added quote

  • #2
    always thought it where "mortal strike" but attacking with bad moral, who can avoid that.

    Comment


    • #3
      I dont think its a bug static link keeps on working even though he is dead so the same way it might b a part of his mechanism.

      Comment


      • #4
        Originally posted by coolcows View Post
        I dont think its a bug static link keeps on working even though he is dead so the same way it might b a part of his mechanism.
        You can't compare two spells just like that.
        Please, just call me buny.

        Comment


        • #5
          Okay: 5 things wrong with Mortal strike as I see it.

          1) It should have a visual indicator over both Leoric's and the target's head which flashes sort of indicating when it will expire.
          2) Multiple instances should work independently (currently it extends the duration) [reported?].
          3a) When Leoric (skeleton king) dies the target should not get its health back at all.
          3b) When Leoric (skeleton king) dies and revives he should not lose health from mortal strike.
          4) Creeps should be targettable, if they are not ancients. [reported?]
          5) Spirit bear/golem/other resistant skinned ancients should not be targettable.
          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

          Comment


          • #6
            added to sticky.
            Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

            Contributions i'd like to highlight:
            My Suggestion: Coaching System
            My Sticky: Intended Changes List
            My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

            Comment


            • #7
              as i see it if one thing works while he is dead the other thing working as well aint a bug
              Originally posted by bu3ny View Post
              You can't compare two spells just like that.

              Comment


              • #8
                Originally posted by coolcows View Post
                as i see it if one thing works while he is dead the other thing working as well aint a bug
                And I said you should not just compare two spells just like that.

                According to your logic, Eclipse should continue after death, too, just like Edict, but it doesn't.
                Please, just call me buny.

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