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[Fixed] Attack speed is decided at the wrong time

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  • [Fixed] Attack speed is decided at the wrong time

    Follow on from: http://dev.dota2.com/showthread.php?t=93186 (but this thread doesn't show it well enough IMO)

    If you finish an attack your attack cooldown will NEVER be recalculated until it has finished cooling down. As we can all appreciate, naix should actually be able to attack more than once every 8.5 seconds.

    Last edited by Wyn-Ryder; 08-22-2013, 05:45 PM.
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

  • #2
    good find!
    hopefully this will make it easier for valve to fix..

    Comment


    • #3
      This is kind of a big deal.

      Comment


      • #4
        added to sticky.
        can you reproduce it with items?
        it seems to be that untouchable simply isnt dispelled by magic immunity.
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

        Comment


        • #5
          Not really, untouchable is dispelled by magic immunity, easy to reproduce:
          Start like he did, but change a bit afterward:
          naix attack, while attacking, cast rage, cancel attack (like moving), immediately restart attacking, attack is done at the normal speed.


          When they fix this, troll will finally have the good amount of speed from his passiv...

          Comment


          • #6
            And will benefit from his ultimate for his first attack...
            Last edited by Wyn-Ryder; 09-12-2013, 09:40 AM.
            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

            Comment


            • #7
              Bump... I'm 99% sure that this is why you guys haven't released legion commander yet.
              Comprehensive Damage Reduction & Amplifications Dota 2 Guide

              Comment


              • #8
                Originally posted by Wyn-Ryder View Post
                Bump... I'm 99% sure that this is why you guys haven't released legion commander yet.
                why is LC more affected by this than other heroes with atkspeed modifiers like LS/troll/LoA ?

                good work btw

                Comment


                • #9
                  because he has a chance to automatically attack whenever he gets attacked which would constantly mess up the attack speed

                  Comment


                  • #10
                    Originally posted by Export View Post
                    because he has a chance to automatically attack whenever he gets attacked which would constantly mess up the attack speed
                    ohh i thought its just about the buff, ok thx for answer

                    Comment


                    • #11
                      Valve this bug affects the new hero LC abilities to.

                      We need some sort of fix for this.

                      Comment


                      • #12
                        Also this http://dev.dota2.com/showthread.php?t=96096

                        Comment


                        • #13
                          LC won't work using "+400% ias for 0.5 seconds" unless this glitch is fixed
                          Either fix this glitch or implement LC with a different mechanic than dota 1 and thrown consistency out the window

                          Comment


                          • #14
                            ░░░░░░░░░░░░░░░
                            ░░░░░░░░░░░████
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                            ▓▓▓▓▓▓█░ Valve add this ░░░█
                            ▓▓▓▓▓▓█░░░░please!░░░░░█
                            ▓▓▓▓▓▓█░░░░░░░░░░░░░░█
                            ▓▓▓▓▓▓█████░░░░░░░░░█

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                            • #15
                              It's already added.

                              Comment

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