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[Confirmed] Multiple Pugna netherwards nether flare can affect the same target

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  • #16
    Originally posted by Shabutaro View Post
    Working as intended afaik. Didn't bother to test in wc3 dota, but am pretty sure it's the same. Why shouldn't it? 2 Wards - 2x damage.
    There is no way it is the same. It might be intended, but it still needs to be added as a bug I guess before it can be labeled as an intended change.
    Originally posted by Shabutaro View Post
    Thats why i said "Didn't bother to test it" because any logical thinking being would assume 2x ward = 2 lasers raping you if you dare use mana costing abilities. Still don't know why it ain't the case in wc3...
    It is based on a hard-coded ability that was properly balanced by being limited that way. You could easily make 20 FD and make them all activate their Zapping ability at the same time...it would be way too powerful. Pugna was not played on a massive scale on WarCraft 3 DotA so you can bet that Icefrog never thought to try to buff him by trying to rework how the ability functions.
    Last edited by hoveringmover; 07-08-2013, 02:32 PM.
    I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

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    • #17
      Also @Guy who asked why is like this in WC3: It is because the base spell mana flare from Faerie Dragon from Night Elves was too OP if used in numbers if this ability stacked.

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      • #18
        deuh
        Well, bugs aren't about balance but parity.

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        • #19
          I guess I'll throw 'Engine Limitation' guys a bone:
          If I'm not mistaken there is no way to get a spells mana cost via triggers, which means retrieving the mana cost of a spell would require a huge work around of basically making a database that keeps track of the mana cost of all spells on all levels which would have to be done manually, and even then I'm not 100% sure if you'd get the same results using a "Unit starts casting a spell" event.

          So while it's probably possible to implement this in WC3, the work and maintenance required to make this function properly could almost make it be labelled as an engine limitation.

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          • #20
            Trigger: when spell reaches cast point:
            If(caster in AoE)
            Create trigger t that runs after 0.001 seconds
            Save unit current mana to hashtable

            Trigger: when t elapses 0.001 seconds
            Load mana value from hashtable
            Get current mana
            Subtract the two values
            Cause Dummy Caster to cast Dummy Lightning Effect to Target
            Deal damage based on difference times multiplier

            I mean, this bug I don't mind, but don't call things uncodable because 95% of the time you'll be wrong.
            And I'm pretty sure thats an idiomatically incorrect usage of "throw a bone."

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            • #21
              Originally posted by imxtrabored View Post
              I mean, this bug I don't mind, but don't call things uncodable because 95% of the time you'll be wrong.
              No. That would change the mechanics of the Mana Flare. It deals damage BEFORE the spell is cast, you can't wait for the skill to use the mana.
              I've coded plenty of things in WC3 and have looked at other peoples creations more than enough, I'm not a random fool that doesn't know what can and cannot be done with at least some degree of accuracy.
              Last edited by Arxos; 07-08-2013, 05:09 PM.

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              • #22
                Right, I forgot about that little fact. Then just make a list of every spell and its mana cost then. There's honestly already much worse lists already in DotA (every Ultimate has all of their cooldowns indexed at each level, all items are indexed with their alternate forms as well as their active abilities (thrice no less!), there's a list of Ethereal Forms, list of Magic Immunities, list of Dark Pact debuffs, lists for Curse of the Silent, Essence Aura, Last Word, Magic Wand, etc...).

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                • #23
                  Originally posted by imxtrabored View Post
                  Right, I forgot about that little fact. Then just make a list of every spell and its mana cost then. There's honestly already much worse lists already in DotA (every Ultimate has all of their cooldowns indexed at each level, all items are indexed with their alternate forms as well as their active abilities (thrice no less!), there's a list of Ethereal Forms, list of Magic Immunities, list of Dark Pact debuffs, lists for Curse of the Silent, Essence Aura, Last Word, Magic Wand, etc...).
                  True, as I said it's possible, but as it would require saving ~2000 variables (more in fact, as to link it with level, mana cost, and ability it'd basically be 6000) it's an extreme amount of work.
                  It's possible, but I'd say the amount of work makes it not a stretch to call it a borderline engine limitation. At least, I can't imagine IF bothering to go through such lengths for something as minor as this.

                  Well, I suppose we'll find out soon enough what their decision is. Generally speaking bugs that get featured on DotaCinema (in this fashion at least) are fixed in 2 weeks tops.

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                  • #24
                    Pah, good luck getting Valve to comment on something obscure like this.

                    I wonder if changing the buff IDs of Mana Flare or even the spell ID would allow stacking...

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                    • #25
                      Originally posted by imxtrabored View Post
                      Pah, good luck getting Valve to comment on something obscure like this.
                      Nah, they won't comment, but since Valve is usually pretty quick when a bug is featured on DotaCinema, if this isn't fixed after 2 weeks I'll personally regard it as intended. Of course, we'll never know for certain what the stance is unless one or the other is changed.

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                      • #26
                        it would be nice if its kept as it is now. Pugna did lose his ability to use desolator on decrepify targets. Other wise a comment from IF would be nice as well.
                        つ ◕_◕ ༽ つ Give Solo Queue Back! Pls

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                        • #27
                          like this ? http://www.youtube.com/watch?v=iVbSzkwx-9M

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                          • #28
                            The aura shouldn't stack, however the mana flare effect should. At least that's how faerie dragons in WC3 operated.

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                            • #29
                              Originally posted by dat warlord View Post
                              The aura shouldn't stack, however the mana flare effect should. At least that's how faerie dragons in WC3 operated.
                              Test before speaking. Or at least read the thread.

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                              • #30
                                Originally posted by Shamanics View Post
                                Post your Match IDs where you play pugna with refresher, at least 3, or get lost.
                                Why should I prove anything to you? Who the hell are you?

                                I'm not going to comply to your request unless you post your Match IDs where you play Techies with Assault Curiass, at least 5, or you're grounded young man.

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