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Slark smoke trail

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  • Slark smoke trail

    As far as i remember, slark in dota1 was leaving a smoke trail as long as he wasn't seen by enemy, Fog/invis mainly

    In dota2, slark only leave that smoke trail if he use his ultimate.

    I think it might be intended fix, however, it hugely impact slark+lothar(shadow blade)

    Indeed, in dota1, you cann't gang with lothar slark that easily cause you are leaving a smoke trail on your path and enemy can see it, thus they know you are there even without sentry, (same for invis rune).

    So should we report it ?

  • #2
    Originally posted by miambox View Post
    In dota2, slark only leave that smoke trail if he use his ultimate.
    Are you sure about that?

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    • #3
      slark is completely invisible during lothar... not sure what u r talking about

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      • #4
        The passive smoke trail wasn't visible to enemies if Slark was invisible. Lothar's Edge showed no indicator to enemies of Slark no matter if he had Shadow Dance or not.

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        • #5
          did you type 'allvision' while testing?
          „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

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          • #6
            I used -fog since it was DotA 1. Anyways, the passive smoke is simply granted by a hidden spellbook ability [A1I7], and should not appear for units without vision of Slark.

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            • #7
              Yeah, my bad, i didn't check before posting -at least it was the good section ^^- since i didn't saw any reason why one invis would show it, and one not

              I will make further testing with potm's ult thought, since it's half slark's ultimate

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              • #8
                My only thought with the smoke trail in dota2 is that it's a lot more centered and well formed, easier to see slark's location precisely. The smoke trail from wc3 dota was more delayed and billowy, making it hard to tell exactly where slark was for landing AoE spells.
                ༼ つ ◕_◕ ༽つ Give TECHIES

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