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blinking behind enemy heroes and their turn rates

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  • blinking behind enemy heroes and their turn rates

    hello,

    pick a hero with blink

    have an enemy nyx of earth shaker cast his stun on you.

    blink behind the enemy hero before their cast animation is complete.

    the enemy hero will cast his spell on you disregarding his cast animation.

    the enemy hero turning will happen almost immediately and within the spell cast, the cast animation isn't interrupted due to the hero turning to face the target.


    do you see this as a bug? should this be fixed?
    5 years since Arabic language bug reported. I randomly open icefrog's weaboo to check for meracles. Suddenly, short tweet appears Icefrog is active. Eyes fill with tears as i quickly open dev.dota2.com and i start to cri when i see he is replying to shitposts again. My clenching anus is twitching in pure joy as i spam the different boards with threads about the 5 year old bug. "weew" i wisper to myself, My heart is jumping outta my chest, but Im calm because s t i a n n o g e b t h g i r l a.

  • #2
    This is intended. Impales, Fissure and some other spells are point and unit target. If they are casted on a unit, it will always aim for the unit, unless you get out of range/vision, in which case the spell gets canceled.
    Please, just call me buny.

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    • #3
      intended

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      • #4
        Originally posted by Syria View Post
        the enemy hero turning will happen almost immediately and within the spell cast
        This part need some investigation, since i don't believe that in dota1, the hero was turning themselves immediately, but other is same as far as i remember

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        • #5
          Originally posted by miambox View Post
          This part need some investigation, since i don't believe that in dota1, the hero was turning themselves immediately, but other is same as far as i remember
          i dont know why. but in this case of dota1 heroes like ES dont have to turn around to cast fissure at his back.

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