Been testing support Husk build for awhile (don't ask) and I've encountered several weird things with queuing orders.
This is what I did in bot game:
1. Ordered my hero to go near neutral creep camp
2. As soon as I get into the line of sight with the creeps, I shift-queue life break to the nearest creep
3. After the first queue, I shift-queued the Ghost Scepter
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Result: After successfully landing Life Break on the closest creep, Ghost Scepter goes to cool down, but the Ghost Form isn't activated at all.
Expected: After successfully landing the Life Break on the closest creep, Ghost Scepter activates, and the creeps are unable to attack.
---
Activating Ghost Scepter manually right after Life Break seems to work as intended. Haven't tested Ethereal Blade yet.
What I've been trying to achieve with all this is to use Life Break to only damage the enemy and blink back to safety asap, so our carry could finish the enemy off.
If I would've take physical damage during the process, I could activate Ghost Scepter right after landing the blow,
so my Blink Dagger would get out of the 3 second penalty cool down after the hit, and I could blink back from danger.
During the flight of Life Break, Huskar is immune to magic, and magic immunity will remove the effect of Ghost Scepter,
so using the Ghost Scepter before Life Break would just put the item on cool down and remove the Ghost Form,
thus missing the whole point I'm trying to achieve.
This is what I did in bot game:
1. Ordered my hero to go near neutral creep camp
2. As soon as I get into the line of sight with the creeps, I shift-queue life break to the nearest creep
3. After the first queue, I shift-queued the Ghost Scepter
---
Result: After successfully landing Life Break on the closest creep, Ghost Scepter goes to cool down, but the Ghost Form isn't activated at all.
Expected: After successfully landing the Life Break on the closest creep, Ghost Scepter activates, and the creeps are unable to attack.
---
Activating Ghost Scepter manually right after Life Break seems to work as intended. Haven't tested Ethereal Blade yet.
What I've been trying to achieve with all this is to use Life Break to only damage the enemy and blink back to safety asap, so our carry could finish the enemy off.
If I would've take physical damage during the process, I could activate Ghost Scepter right after landing the blow,
so my Blink Dagger would get out of the 3 second penalty cool down after the hit, and I could blink back from danger.
During the flight of Life Break, Huskar is immune to magic, and magic immunity will remove the effect of Ghost Scepter,
so using the Ghost Scepter before Life Break would just put the item on cool down and remove the Ghost Form,
thus missing the whole point I'm trying to achieve.
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