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magnus can pull ancients onto the cliff using revers polarity

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  • Noo
    replied
    Originally posted by MJK View Post
    Isnt this Working as intended ? RP goes thrue BKB / Naix Rage / Repel .. So magic immune creeps get effected by it
    It's not supposed to pull ancients, so no.

    Leave a comment:


  • MJK
    replied
    Isnt this Working as intended ? RP goes thrue BKB / Naix Rage / Repel .. So magic immune creeps get effected by it .. All so this is not a severe bug imo .. Wasting a game changing spell for a few creeps that can get stolen has more disadvantages than advantages ..

    Leave a comment:


  • Jan2011
    replied
    Originally posted by wachon1992 View Post
    is this like the chinese youtube? page took forever to load
    yeh sorry yoku is the chinese version of yt

    i saw this the vid other day on reddit

    Leave a comment:


  • wachon1992
    replied
    Originally posted by Jan2011 View Post
    i´m not quit sure if its a bug or intended change so i post this video here

    http://v.youku.com/v_show/id_XNjE4NjA4OTIw.html

    I tested it in dota 1 but couldnt reproduce this

    thoughts?
    is this like the chinese youtube? page took forever to load

    Leave a comment:


  • Wyn-Ryder
    replied
    And couriers! :P

    Leave a comment:


  • igo95862
    replied
    In dota 1 reverse polarity will only stun ancients but not pull them. This includes Brewmaster Spirits and Warlock Chaotic Offering.

    Leave a comment:


  • bu3ny
    replied
    Originally posted by Linken View Post
    This is inconsistent with BKB's mechanic with nearly ultimate-based disables.

    It should stun them always, but only damage not magic immune ones. That's what I ment.

    Leave a comment:


  • Linken
    replied
    Originally posted by bu3ny View Post
    It should only stun and damage them if they aren't magic immune.
    This is inconsistent with BKB's mechanic with nearly all ultimate-based disables.
    Last edited by Linken; 10-11-2013, 11:16 AM.

    Leave a comment:


  • bu3ny
    replied
    Originally posted by miambox View Post
    this is pretty easy to fix, give neutral more intelligence, so we can remove the "we have 0 collision when we back" so they no longer can be stacked on cliff
    Or just fix ancients getting pulled by RP. It should only stun and damage them if they aren't magic immune. Dragons should not get affected by RP at all.

    Leave a comment:


  • miambox
    replied
    this is pretty easy to fix, give neutral more intelligence, so we can remove the "we have 0 collision when we back" so they no longer can be stacked on cliff

    Leave a comment:


  • Kangaroux
    replied
    So basically you have to dedicate all of your time -- including rp's -- to stacking up an ancients camp just so you can clear it 20 minutes later. It's like ancient's farming with medusa but worse.

    I don't see this being something that gets fixed just because the usefulness of it is practically 0. It would be like nerfing CM's frostbite so the duration isn't longer on creeps so she can't level 1 jungle.

    Leave a comment:


  • magnus can pull ancients onto the cliff using revers polarity

    i´m not quit sure if its a bug or intended change so i post this video here

    http://v.youku.com/v_show/id_XNjE4NjA4OTIw.html

    I tested it in dota 1 but couldnt reproduce this

    thoughts?
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