Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

instances of attack states seeming off

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 2c2c
    replied
    im aware of how it works, but it should be changed because 1. it makes no change to those with autoattack on and 2. removes the redundancy between 's' and 'h' on autoattack off. youre creating more functionality at an expense of nothing

    and yes youre rigbht about the first thing, must be a habit from a different game

    Leave a comment:


  • bu3ny
    replied
    This is the exact same behaviour as in DotA1. Ordering an attack on ground ignores neutral creeps, unless they are aggro'd already. If they don't attack you, your units won't attack them either with agressive move command. This is intended.



    Hold position is intended to make your unit stop moving by itself. The agressive part you talk about is just auto-attack and is always there if you have it turned on. It has nothing to do with hold position command. And so of course, if you have auto-attack turned off, your units won't auto-attack after that command.

    Leave a comment:


  • GermanViet
    replied
    I was an avid attack-move clicker in DotA 1 and DotA 2. (Mainly because of delay ; very useful at chasing!)
    Yes I also have a feeling that attack-move in DotA 1 has a larger range for automatically attacking units than in DotA 2.

    Leave a comment:


  • 2c2c
    started a topic instances of attack states seeming off

    instances of attack states seeming off

    When someone a-clicks near a neutral camp, the intention is to begin attacking the first target that gets into your hero's range. As far as I know EVERY game has worked this way, but in dota2 you just sort of walk up to the camp until the neutrals aggro on to you, then you begin attacking. there's been other situations where I feel like I sometimes just end up running forward when I'm sure I a-clicked during in a lane but I haven't reproduced it. doing so is useful when you know the closest creep to you is going to be the upcoming one to die, since you can a-click the floor rather than risk misclicking the actual creep


    hold position is intended to be "aggressive state with no movement". but if you have autoattack off, it works exactly as the stop command works. you lose the ability to stand at the tip point of aggression and ensure you wont extend into something like tower range for example because of this.
Working...
X