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Sticky Napalm damage should be triggered upon radiance burn ticks.

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  • Sticky Napalm damage should be triggered upon radiance burn ticks.

    As of the latest 6.79 test map, so it's intended.

  • #2
    Pretty sure its a bug because they removed it quickly when bat came out

    Comment


    • #3
      They didn't remove it, they just added a damage threshold for sticky napalm, which was higher than radiance's burn. Still could have been triggered with any form of magic amplification (e.g. veil amplified both radiance and radiance-sticky ticks).

      But in dota2 it just ignores radiance damage no matter how high it is, which is wrong because now it gets triggered by the standard radiance damage in wc3 DotA even with standard magic resistance.
      http://www.playdota.com/forums/showthread.php?t=1391293

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      • #4
        well, let's be honest. the damage threshold is to prevent radiance damage. so if it is currently triggered by radiance, it is a bug of dota1. no need to post it here.
        though u may argue that radiance batrider is not imbalanced at all from today's perspective. i kinda agree on that.
        Last edited by Eric37073; 11-18-2013, 06:35 AM.

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        • #5
          Originally posted by Nettle View Post
          As of the latest 6.79 test map, so it's intended.
          Wait what? So because something occured in a test map you immediately assumes it's absolutely going to be an intend change?

          I guess if not for that test 5 you'll also assume Sticky Napalm trigger from Orb of Venom too?
          Every time someone make a false report.
          Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

          Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

          To:
          People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
          People who wants surrender: It exists, but I'm not teaching you how to do it.

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          • #6
            Pretty sure it's not a bug, IF clearly stands that the new threshold was added to prevent minor damage instances like OoV from triggering napalm procs, whereas the old threshold was intentionally higher than radiance damage-25%.
            Radiance burn is by no means a minor damage, so it's a crucial balance change.

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            • #7
              It was intentionally higher than radiance, but barely, because otherwise you ends up with situation where Bat attack someone with Stout Shield or higher armor early on (or a hero with large amount of armor late game for that matter), it proc, and Bat doesn't get damage bonus from Napalm because the post-reduction damage is below the threshold

              I think a more likely explanation for why suddenly it's there is that Ice reduced the threshold due to the -10 damage nerf in 6.79, then forgot that it'd make Radiance able to burn heroes again. (and probably forgot about Visage's base magic resist nerf to 10%, making him taking radiance-napalm damage anyway)

              Which presents a dilemma in that if he doesn't reduce the threshold, my example of Napalm not doing its damage would occur (Which will cripple Bat's early game, the time where he's supposed to win), but if he does reduce it, Radiance Bat can get ridiculous.

              Anyway, until 6.79 is officially released, this would be better off in the beta testing section of dota1, where that map is for.
              Last edited by RoflCat; 11-18-2013, 06:25 AM.
              Every time someone make a false report.
              Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

              Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

              To:
              People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
              People who wants surrender: It exists, but I'm not teaching you how to do it.

              Comment


              • #8
                Originally posted by Eric37073 View Post
                though u may argue that radiance batrider is not imbalanced at all from today's perspective. i kinda agree on that.
                That's the point, it's neither imbalanced nor it's something we've never seen before. It's been possible in wc3 way before the 6.79 test, now it's just… decriminalized huh.

                Originally posted by RoflCat View Post
                Anyway, until 6.79 is officially released, this would be better off in the beta testing section of dota1, where that map is for.
                Well yeah, maybe it's too early. Though I kinda expect 6.79b after all the wc3 testing, representing everything IF has changed in order to keep parity with d2. Hopefully IF decides to keep the reverse parity even though this is more of an engine issue than an intended balacne change.

                Comment


                • #9
                  ...You didn't actually ever play the 6.79 Test, did you? You just read the changelog, and decided that Icefrog's reducing the threshold to 12 means that Radiance works now?

                  If you actually played any map after Test 4, you might find that Radiance is triggered now, and does not interact with Sticky Napalm regardless of amplification. For that matter, no amplification component of Radiance (such as from Soul Catcher) should be affected either.

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                  • #10
                    Oh well

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