mathematical philosophical brainstorming. how would dota 2 comply? I have a few ideas for long term fix.. first would have designers greatly increase work on new items, working with community greenlights. its possible in the future the crafting system could be tailored to compliance, for instance stats purchased at the shop which would upgrade the item to a new model/icon that represents item so you might have sheepstick stats inside sange/yasha for more power but holding is anatomically accurate
How about having the workshop models exist as inventory items? Holy sales. For instance community makes a quelling blade, I can equip it and have it show up if also purchased in inventory. For instance char with 2 arms could actively hold 2. Also things like you could only wear one head piece but you could meld upgrade more efficiently. I dont know ive thought about it for 5 seconds there must be better ideas out there. I like the current game but wonder if there is any way to bring it down to earth. I do understand reasonable constraints to time and also understand how incredibly difficult this could be to pull off.
How about having the workshop models exist as inventory items? Holy sales. For instance community makes a quelling blade, I can equip it and have it show up if also purchased in inventory. For instance char with 2 arms could actively hold 2. Also things like you could only wear one head piece but you could meld upgrade more efficiently. I dont know ive thought about it for 5 seconds there must be better ideas out there. I like the current game but wonder if there is any way to bring it down to earth. I do understand reasonable constraints to time and also understand how incredibly difficult this could be to pull off.
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