Dota 2 gamepedia says that a lvl 4 Sun Ray will do a "maximum" of 180+24% max hp as damage.

However this does not include the "Damage scales up to twice the initial damage as the beam fires" part, which becomes obvious as soon as you test the ray on some jungle creeps (ray does much more damage than the tooltip says).

The damage slowly increases ("scales up") during the Sun Ray firing, but i do not know how fast is this scaling or by how much per increase or is the increase even linear?

What i mean is that (example) the first second of Sun Ray might do 10% more damage, 2nd second might do 15% more, 3rd second might do 23% more, 4th second might do 37% more, 5th second could do 51% more damage.

The way it is worded (scales up to twice the initial damage) to me makes it extremely unclear and vague as to how much of a damage increase this really is, since it greatly depends on the way/method/speed that the scaling is increased...

What i got from some basic testing against neutral creeps (lvl4 sun ray) is that, after a full ray, a 500hp troll axe thrower ends up with 49hp.

And the 1100hp centaur is left with 435hp after an identical test.

The 850hp ogre ends up with ~270 hp, while the ogre mage (600hp) ends up with ~125 hp.

Unfortunately my math skills suck so i don't have any clue how to use that information in determining how much scaling damage the sun ray gets.

However this does not include the "Damage scales up to twice the initial damage as the beam fires" part, which becomes obvious as soon as you test the ray on some jungle creeps (ray does much more damage than the tooltip says).

The damage slowly increases ("scales up") during the Sun Ray firing, but i do not know how fast is this scaling or by how much per increase or is the increase even linear?

What i mean is that (example) the first second of Sun Ray might do 10% more damage, 2nd second might do 15% more, 3rd second might do 23% more, 4th second might do 37% more, 5th second could do 51% more damage.

The way it is worded (scales up to twice the initial damage) to me makes it extremely unclear and vague as to how much of a damage increase this really is, since it greatly depends on the way/method/speed that the scaling is increased...

What i got from some basic testing against neutral creeps (lvl4 sun ray) is that, after a full ray, a 500hp troll axe thrower ends up with 49hp.

And the 1100hp centaur is left with 435hp after an identical test.

The 850hp ogre ends up with ~270 hp, while the ogre mage (600hp) ends up with ~125 hp.

Unfortunately my math skills suck so i don't have any clue how to use that information in determining how much scaling damage the sun ray gets.

So, does anyone actually know how much maximum damage Sun Ray can inflict WITH scaling included (ignoring magic resistance)?So, does anyone actually know how much maximum damage Sun Ray can inflict WITH scaling included (ignoring magic resistance)?

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