Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Range in Dota2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • pglppasarel
    replied
    i didn't say it explains, i wanted to say that for some problems the solutions doesn't lay on just one change in some departement. if u want to make it good u have to change a lot of aspects of dota2 that differs from dota1. it is exactly as tatcoolx said, if u change one thing u should change others related to it if u want same balance

    Leave a comment:


  • akaHideinlight
    replied
    Originally posted by Tatcoolx View Post
    OMG! I did not understand it. Why "lvl4 Meat Hook range is 1000"? It must be 1200. Maybe I did not understand at all?
    That's the comments of someone else.

    Leave a comment:


  • Shadowflame
    replied
    pglppasarel, what are you talking about? Such small difference in size of the maps do not explain such huge difference in vission range - http://dev.dota2.com/attachment.php?...0&d=1323004898 !!

    Leave a comment:


  • Tatcoolx
    replied
    Yes! I want to say next: If developers do not want to completely copy the game, then they need to rebalance the range of attacks, skills and other things from scratch. Otherwise, they must somehow tell the players about their plans about the mechanics of the game: whether they will fix or leave it as is. I hate my Viper that pursues and manages to attack the enemy that escapes being in a Fog of War.

    Leave a comment:


  • pglppasarel
    replied
    map is smaller in a lot of places in dota2, if u want to make a test, then use same resolutions for dota1 and dota2 when making a screenshot and u will see the difference. hook in dota2 can get in places that u coudn't imagine in dota1, also u can block the ramp near left from roshan with just 2 venowards etc.
    facts: map is smaller, fog at night is smaller ( http://dev.dota2.com/showthread.php?...ght=night),fog on ramps is like u are on ground http://dev.dota2.com/showthread.php?t=7306 , units are bigger (check #8 post from here http://dev.dota2.com/showthread.php?t=9745 ), collision size 2, some trees are 2 tall etc.
    "Don't really care about the size of the map" ... size of the map in so many places changes the gameplay completly, the question is u want dota1 gameplay feel or not, and i guess most of the players play dota2 thinking it would be like dota1.

    Leave a comment:


  • Tatcoolx
    replied
    OMG! I did not understand it. Why "lvl4 Meat Hook range is 1000"? It must be 1200. Maybe I did not understand at all?

    Leave a comment:


  • akaHideinlight
    replied
    Originally posted by Tatcoolx View Post
    If the size of the Dota2's map is smaller than DotA1'smap then we should ask developes to fix it. (it means that all vision and ranges are different)

    Perhaps someone knows how to turn the Range indicator? It may be a little helpful. I saw somewhere that you can install an additional indicator of the radius of a specific value
    Doesn't matter, it's subjective just like gamespeed and camera zoom. Everyone will see and experience it differently. Units however have certain attack ranges, if a hero can't use his full attack range at night, it becomes a significant balance issue for that hero.

    // Shows 950 rangeunits, the proximity range to be revealed while smoked, 1000 = lvl4 pudge hook range, 700 = tower range, 1150 = dagger range
    alias "+range" "dota_range_display 1150;bind y -range;"
    alias "-range" "dota_range_display 0;bind y +range;"

    bind "y" "+range"

    Leave a comment:


  • Tatcoolx
    replied
    Originally posted by akaHideinlight View Post
    Don't really care about the size of the map, but vision to vision of units is important.
    If the size of the Dota2's map is smaller than DotA1'smap then we should ask developes to fix it. (it means that all vision and ranges are different)

    Perhaps someone knows how to turn the Range indicator? It may be a little helpful. I saw somewhere that you can install an additional indicator of the radius of a specific value

    Leave a comment:


  • akaHideinlight
    replied
    Don't really care about the size of the map, but vision to vision of units is important.

    Leave a comment:


  • migoq_aki
    replied
    I'm glad someone other aswell noticed that. I didn't do such mechanics and in-depth checking , thus i stopped playing 1 a long time ago , but something felt different for me for quite a long time , especially when playing zeus and against zeus , and just walking around at night. Everything seemed like everyone's not seeing as far as they'd be able in 1. But as you say Tatcoolx , we can't check dota 2 map properties. We need a "higher" help ;D

    Leave a comment:


  • Tatcoolx
    replied
    I want to put an end to this problem. For this we must compare the size of the DotA1's map and Dota2's map. For DotA1 (6.04) it is X=14800 and Y=14800. Newer Version a protected from World Edit's Editing. "Dota Template Advanced 2.0" (for 6.72f) has X=15000 and Y=15300. As for Dota2 i not able to some sort of test. Can someone measure the size of Dota2's Map? And after anybody's help we can say how much the maps are different sizes.

    Leave a comment:


  • Shadowflame
    replied
    Tatcoolx, thanx for bumping this topic agan, someone recently sad about this problem too. Need fix valve!

    Leave a comment:


  • Tatcoolx
    replied
    Originally posted by Baloroth View Post
    Hmmm, wow, you are in fact quite right. Night view distances are much smaller in Dota 2 than in 1. Here is Dazzle (800 supposed night view distance) by one of the neutral creep camps at night (NS ult night) in WC3 (hard to see, but he is just barely in range to see the creeps inside the camp):
    [ATTACH]1865[/ATTACH]

    And here he is in Dota 2:

    [ATTACH]1866[/ATTACH]

    Both were taken at the minimum distance he could see the creeps. In Dota 2 he is almost inside the camp, and he can't even see the second creep (there is a second one right behind the first.)

    As for Towers, they seem to work weird. In WC3 you can't even get in sight range without them seeing you (I suspect you need to be able to see their midpoint, while their attack range is from their outside edge), while you can in Dota 2.
    That's what Im talking about. I want to share the thing that drives me crazy(mentioned in first post): There are some skill that cast range is more than Your Hero's Night Sight Range: Lightning Bolt, Shackleshot, etc. When casted by enemy at your hero from maximum cast range it makes enemy not revealed in Fog of War. U get stuned and damaged but u cant see enemy, just projectile of skill(shackleshot) which flies out of the fog of war.

    P.S. I use friend's Steam Account, so I do not always have access to Dota2.

    Leave a comment:


  • Baloroth
    replied
    Hmmm, wow, you are in fact quite right. Night view distances are much smaller in Dota 2 than in 1. Here is Dazzle (800 supposed night view distance) by one of the neutral creep camps at night (NS ult night) in WC3 (hard to see, but he is just barely in range to see the creeps inside the camp):
    DazzleWC3Creeps.jpg

    And here he is in Dota 2:

    dota0009.jpg

    Both were taken at the minimum distance he could see the creeps. In Dota 2 he is almost inside the camp, and he can't even see the second creep (there is a second one right behind the first.)

    As for Towers, they seem to work weird. In WC3 you can't even get in sight range without them seeing you (I suspect you need to be able to see their midpoint, while their attack range is from their outside edge), while you can in Dota 2.

    Leave a comment:


  • Durub
    replied
    Originally posted by Tatcoolx View Post
    okay thanks for responce, but:
    [ATTACH]1863[/ATTACH] Exm.
    It's actually very near to 700 range, you can check it with dota_display_range. (console)
    Night sight for Dazzle is 800 though, so if it's not intended it's something that should be looked at.

    Leave a comment:

Working...
X