- Primal Roar:
Dota 2: Slow is removed by MI
WC3: Slows persists. - Tether:
Dota 2: Does not apply to MI units, removed by MI
WC3: Applies to MI units, not removed by MI. - Rolling Boulder:
Dota 2: Slow removed by MI.
WC3: Slows persists. - Frostmourne:
Dota 2: Removed by MI
WC3: Slows persists. - Rot:
Dota 2: No slow
WC3: Slows. - Reincarnation:
Dota 2: Slow removed by MI
WC3: Slows persists. - Anchor Smash:
Dota 2: Removed by MI
WC3: Effect persists. - Gush:
Dota 2: Removed
WC3: Effect persists. - Slithereen Crush:
Dota 2: Slow is removed
WC3: Slow persists. - Battle Cry and Rabid:
Dota 2: Not removed by MI, doesn't affect MI units.
WC3: Both are removed. - Riptide:
Dota 2: Removed
WC3: Effect persists. - Call Down:
Dota 2: Slow is removed
WC3: Slow persists. - Meld:
Dota 2: Debuff is removed
WC: Debuff persists. - Earthshock:
Dota 2: Slow is removed
WC3: Slow persists. - Wave of Terror:
Dota 2: Damages and applies the debuff
WC3: Damages only. - Jinada:
Dota 2: Slow removed
WC3: Slow persists. - Corrosive Skin:
Dota 2: Applies to MI units
WC3: Doesn't apply. - Time Walk:
Dota 2: Slow's removed
WC3: Slow persists. - Crystal Nova:
Dota 2: Slow's removed
WC3: Slow persists. - Ignite:
Dota 2: Removed
WC3: Slow persists. - Dual Breath:
Dota 2: Removed
WC3: Slow persists. - Fade Bolt:
Dota 2: Removed
WC3: Persists - Surge:
Dota 2: Removed
WC3: Persists. - Ion Shell:
Dota 2: Can be casted on MI units
WC3: Can't be casted on MI units. - Frost Nova:
Dota 2: Slow's removed
WC3: Slow persists. - Chain Frost:
Dota 2: Slow's removed
WC3: Slow persists. - Cold Feet:
Dota 2: Removed
WC3: Persists, doesn't do anything if the MI duration is longer than its duration.
Some are already reported, but I think a mega thread combining all of the bugs would be better.
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