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POTM range attack (how is this posible?)

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  • POTM range attack (how is this posible?)

    i set dota_range_display 600. 600 is the attack range on POTM . then how is this possible?
    is the value of the attack range bigger the 600 ?

    http://dev.dota2.com/attachment.php?...1&d=1323862469
    Attached Files

  • #2
    same with drow ranger (i think with every ranged hero), it's not range bug, i think it's tower model and real size bug...

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    • #3
      Firstly night time fog, now this one(( The whole range system is wrong i guess or different. I say this because if range system is different than it would explain vission during night as well - http://dev.dota2.com/attachment.php?...1&d=1323005038

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      • #4
        LOL! You mean the green circle has a radius of 600, but Mirana still attacks the tower? And then how do we test the game with a obviously invalid parameters?
        ______________________
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        • #5
          Range indicator is probably from center of hero, while attack range is from edge of model. I think it was the same in WC3 (but could be wrong). Which means you have to show the range from either the edge of one of the boxes or the edge of the selection circle, which if you note, adds to the 600 range circle to be almost (by eye anyways) the exact range to the tower.

          Probably done for the sake of melee heroes.

          For those who are curious what I am talking about in WC3, take Dazzle (800 night-sight range) at night and go near the mid tower. You cannot see it without it being able to attack you, yet it only has 700 range. By definition WC3 distances are correct, so the only conclusion I can find is attacks take place from the edge of the model, while view distances take place from the center. Same with the circle marker. Since this is the same for all heroes, it is not unbalanced.
          Last edited by Baloroth; 12-14-2011, 08:05 AM.

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          • #6
            Baloroth, i understood your idea. But how can you explain that http://dev.dota2.com/attachment.php?...1&d=1323005038 than? According to you, hero view distance, in this case lich's 800, starts from the edge of the model or from the dge of hitboxes, but not frome the center. But this would eventually made fog appear outside of the green radius circle, which starts from the model center and have range 800. And we see on the comparrison screenshot, that not only the fog of war starts much nearer to the hero than it should, but also that the visible area is much shorter than in dota 1 - lich can't even see the ramp to the higround in dota 2, while he can at the same spot in dota 1. It contrarys your thought.
            The problem which pglppasarel described and this one in my opinion linked somehow.

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            • #7
              Shadowflame: that is a semi-seperate problem (maybe). View distances are messed up. OP was talking about attack distances. For one thing, the attack distances seem greater than they should be, not less as the sight-ranges are. Sight distances are definitely broken, I'm not 100% sure if the attack distances are.

              One test (I can't do it ATM) is to see if melee heroes, with a 128-range circle centered at their middle, hit at the edge of that circle, or 128 range from the outside of their model, which would be further out.

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              • #8
                well i guess it is something wrong with the tower hitbox. as u can see it has no blue parallelepiped but it is still tricky cuz if u hit creeps, the green circle touches the red hitboxm and in the tower case it is far from the red one.
                potmaatack.jpg
                potmaatack2.jpg

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                • #9
                  Originally posted by pglppasarel View Post
                  well i guess it is something wrong with the tower hitbox. as u can see it has no blue parallelepiped but it is still tricky cuz if u hit creeps, the green circle touches the red hitboxm and in the tower case it is far from the red one.
                  [ATTACH]1951[/ATTACH]
                  [ATTACH]1952[/ATTACH]
                  Do this with a tower.
                  Healthbar & lasthitting
                  Shop Layout - Legacy Shops
                  Tooltip issues compilation
                  How to create a better dota 2 environment

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                  • #10
                    i did that in the first post silly

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                    • #11
                      I look at the code of the range indicators in HoN, seems like author didn't use the exact values as shown on the skill.
                      This could be because of the selection circle of the hero, maybe the range indicator draws itself from the exact center of the hero selection circle.

                      In other words you must add 600 + (radius of hero selection circle)

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                      • #12
                        Originally posted by pglppasarel View Post
                        i did that in the first post silly
                        Haha sorry. I checker that picture in start and then forgot. Just me being a silly goose. Then this is very wierd indeed.
                        Healthbar & lasthitting
                        Shop Layout - Legacy Shops
                        Tooltip issues compilation
                        How to create a better dota 2 environment

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                        • #13
                          Another explanation would be that those are collision boxes, not hitboxes. Move your mouse over the tower, you'll see a circle popping up, see if the distances match up then.

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                          • #14
                            Originally posted by pglppasarel View Post
                            well i guess it is something wrong with the tower hitbox. as u can see it has no blue parallelepiped but it is still tricky cuz if u hit creeps, the green circle touches the red hitboxm and in the tower case it is far from the red one.
                            [ATTACH]1951[/ATTACH]
                            [ATTACH]1952[/ATTACH]
                            Can video resoultion affect that ranges!?
                            I think that screenshot in first post is incorrect. U sure green circle is 600 range? Is it daytime or night? If it day then hero day sight-range is about 1100!? wtf!?
                            ______________________
                            Known bugs! READ before POST!
                            Looking for Dota2 bugs testers.
                            Sorry for my bad English
                            If bug can't be fixed it becomes intended feature and dota1 get changed too.
                            Suggestions should be here!

                            Comment


                            • #15
                              u can see if it is night or day looking at the clock. in first it is night time , potm should see during night 1200 but she sees ~1100, all heroes see less then they should, didn't check balanar yet if he can see 1800 at night. of course it is 600, u can test it yourself if u don't belive me. ( dota_range_display 600 ,dota_unit_show_selection_boxes 1 or 2 or 3 for hitboxes make a private game set cheats on use it )
                              Last edited by pglppasarel; 12-15-2011, 08:15 AM.

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