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Towers vs creeps

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  • Towers vs creeps

    This is more about my subjective opinion regarding towers vs creeps functionality.

    As I know that the damage increases for each "tower" closer to the base but my overall feeling is that the "towers" do withstand less damage especially against creeps and the damage is not that high as I would expect.
    Especially damage looks like quite a low when I consider what damage single creep receives and does to that tower. I understand that adjusting creep HP is not definitely good approach but creating
    special rule between tower and creep regarding what damage is take from a creep, what damage is receive from a tower to the creeps, could be the way how to treat it appropriately w/o harming players.

    Also the change will ultimately give more focus on players and their overall cooperation and only significant creep "pack" would be usable as non-direct push on specific line and a "tower".

    I rather prefer to have flow of the game in my hands, well player's hands than giving bigger role to NPC's. I think that the role of the creeps within the game is set too high. It does not include just how
    they're performing during the push through all the towers but also upgrades for damage, HP, etc once the barracks are destroyed.

  • #2
    So this is a balance suggestion? If yes, that is not allowed.

    Towers deal the same damage as in Wc3. Catapults survive 3 low-medium roll hits from Towers, ranged creeps always survive 3 shots when having basilius aura.