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The way creeps (neutrals) act towards veno wards

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  • The way creeps (neutrals) act towards veno wards

    Scenario: veno + quelling blade + mana regen = free woodfarm.

    Current behaviour: When you place veno wards on spots neutrals cannot attack them, they 'hug' them as close as possible.
    Expected behaviour: When you place wards on spots neutrals cannot attack them, they run away scared. They potentionaly even find new spots within their area to 'fall asleep'

    Current behaviour: when you stuck urself(veno) behind ur wards killing neutrals, the creeps hug ur wards
    Expected behaviour: When you stuck urself(veno) being ur wards killing neutrals, the creeps should attack ur wards.

    I cannot make screenshots somehow. Best example is the Radient 'ward-spot', the big mountain, near the 'difficult' creep spot. You can place 2 wards on top of that cliff and u recieve 180 gold in a min.

    You can stuck urself behind wards on numerous spots, especialy easy with quelling blade to cut a path in trees.

    Why i post this here, and not in confirmed bugs: I think there might be a way to abuse this @ roshan. Some1 could test this.