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Weaver Time Lapse doesn't dispel Bloodseeker Rupture

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  • Weaver Time Lapse doesn't dispel Bloodseeker Rupture

    Hello guys,

    Before open a thread in gameplay bugs I want to discuss this effect because I don't think it's working right.

    Like the I said in the subject, the problem is Weaver ultimate Time Lapse vs Bloodseeker Rupture.
    Well, actually when bloodseeker open a wound in you using Rupture ultimate, if you're Weaver and turn back in time, the Rupture still open.
    I think that's wrong, also, if I'm not wrong, the "travel" you did when you lapse counts in damage like if you're traveled that distance walking.

    I know my English isn't good, but I hope you understood the problem.

    Logically, if I travel back in time, I could dispel any "future debuff". When I travel I recover my past body integrity, this explain the HP recover, also could dispel any debuff caused.

    Isn't that right?

  • #2
    Balance > Logic

    /thread
    Check my My Steam profile for trade interests, etc.

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    • #3
      Rupture isn't removed by anything, wasn't even removed by death until recently (citation needed, may still not be removed by death, please don't quote a changelog)

      Comment


      • #4
        This is so absurd, even Kraken, Borrowed time, Apotic, Time Lapse, and 3 other strong Dispels cannot dispel it.

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        • #5
          Because it's not a buff. And it's not made to, period.

          Comment


          • #6
            Looking at his skills, every silence except Bloodrage can be dispelled, every hero but BS is limited to move 522, every HP removal works the same but Rupture, and only BS can survive from lethal damage thanks to Bloodbath with Blademail.

            Comment


            • #7
              Originally posted by jackspesim View Post
              Like the I said in the subject, the problem is Weaver ultimate Time Lapse vs Bloodseeker Rupture.
              Well, actually when bloodseeker open a wound in you using Rupture ultimate, if you're Weaver and turn back in time, the Rupture still open.
              I think that's wrong, also, if I'm not wrong, the "travel" you did when you lapse counts in damage like if you're traveled that distance walking.

              I know my English isn't good, but I hope you understood the problem.

              Logically, if I travel back in time, I could dispel any "future debuff". When I travel I recover my past body integrity, this explain the HP recover, also could dispel any debuff caused.

              Isn't that right?
              That is a very interesting problem you've brought up. However I think the programming is likely too complex for a single characters relationship with another character. The way to solve this is for the coding to track extra information like when was rupture initiated, how much HP did weaver have initially, when did weaver initiate time lapse, was time lapse initiated at a point too late to save him from rupture initiation, what is the resulting HP of weaver if he time lapsed to any point inside a rupture.

              What are the stats on rupture and time lapse? Specifically how long does each last after initiation. Could a weaver survive a rupture, time lapse and be asked to survive it a second time? (oops)

              Im not sure im understanding what you mean about 'debuff'. First of all you wouldnt have the chance to dispel anything because unless BS used a refresher and cast rupture a second time, there is no separate Rupture initiation coming at you. It is strictly the recovery of your past body integrity which is either damaged by rupture or has not yet been. Think that seconds before dying from rupture, weaver could time lapse into an earlier stage of a rupture, get a few extra hits in then probably die without support

              I think adding this is a good idea. Balance around the logic, the character was created to be this way!
              If there are balance issues chance duration lengths?

              Originally posted by saspoon View Post
              This is so absurd, even Kraken, Borrowed time, Apotic, Time Lapse, and 3 other strong Dispels cannot dispel it.
              Why would rupture be dispelled? Its not really a spell, its more of a physical open wound or a levy that has failed.

              The only possible way to stop it is to be 'protected' for the duration of the rupture cast point. Possibly something like a Repel. However, for dispell its nearly impossible to predict when the cast point would come, therefore nearly impossible to stop. Kind of like shooting a bullet in mid air type thing. Purge/debuff wouldnt do anything to either stop initiation or reverse the action.

              A debuff is basically removing some type of encasement or barrier, a dispell is removing some type of affect that is controlled by tits caster. Rupture is the creation of an open wound, the damage is not controllable by any caster. The damage cannot be removed, slowed, quickened by the caster , caster can only create the 'rupture' or wound, the damage is caused by the extreme loss of blood, the effect of the ruptured physical anatomy of the victim, like pushing a button to blow dynamite on a levy, its the potential energy of the water being released that causes the real tragedy.

              Here's the real logic question. Does every single character have a circulatory system that would let blood and would it let at the same or similar rate?
              Last edited by block; 05-06-2014, 07:35 PM.

              Comment


              • #8
                Didn't you get a warning about this kind of shit, block?

                Comment


                • #9
                  Fuck it, now I will spam threads with nonsense retardness too, that's really fun way to spend time in Internet.
                  Last edited by ZzZombo; 05-06-2014, 06:10 PM.

                  Comment


                  • #10
                    What is your problem with response Noo/ZZzombo ?

                    Basically Noo, I am agreeing with exactly what you said

                    Comment


                    • #11
                      No, you're just triple posting trash content. And the mods refuse to do anything about it because it's not their section.

                      Comment


                      • #12
                        OP claims that when you Lapse, you are still damaged by rupture, even if you lapse immediately after rupture (immediacy is my assumption of meaning).
                        He says he may be incorrect but points out something is wrong and feels like maybe he is being damaged by rupture during Lapse movement and irregardless of how soon he lapses after rupture.

                        I am agreeing by saying that logically, an immediate lapse after a rupture, should return Weaver to previous body state, which would be not-ruptured. If weaver was to wait the entire duration of the rupture before lapsing he might be returned into a post-rupture state where he would have more HP but he would still retain rupture.

                        He needs to clarify what he means about debuffing/purging/dispelling a rupture. I agree with you that there is no reasonable way for this to be possible outside of a Repel that stops the initiation point from occurring.
                        Last edited by block; 05-06-2014, 06:21 PM.

                        Comment


                        • #13
                          Originally posted by Noo View Post
                          No, you're just triple posting trash content. And the mods refuse to do anything about it because it's not their section.
                          I dont understand. I spent some decent time writing a multi-paragraph response, that does nearly everything to address the OP, give a few valid circumstances of why he might be correct and then spent another paragraph addressing your one sentence responses to less than 25% of the OP concern by validating that what you said made sense by me. Im doing nothing here that is not simply responding the OP concerns trying to figure out what exactly he means and if what he is trying to accomplish is worth looking into for the people who physically punch inputs/outputs into the game.

                          The development that may be accomplished in a forum is mostly just idea generation, so, thats why im here.
                          Last edited by block; 05-06-2014, 06:39 PM.

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                          • #14
                            No, we're here to report bugs, that's it. Not to apply RL logic into a video game. And I don't ever recall you doing the first.

                            Comment


                            • #15
                              Go ahead and classify OP concern as a new development then. Its bugging him and now there is a new solution. At a bare minimum why dont you respond to the OP and tell him what he is reporting, in your view, (which means what) is not a bug?
                              Last edited by block; 05-06-2014, 06:48 PM.

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