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Bug with invoker on servers with "higher" ping.

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  • Bug with invoker on servers with "higher" ping.

    I noticed a huge bug with invoker when queueing with friends. I found myself casting the wrong spells despite pressing the correct hotkeys. What's happening is that on a server with a bit higher ping, when you invoke and press D really fast it casts the spell that was on D before the invoke. This is more noticeable with quickcast I think, but still happens without quickcast.

    Not sure if it counts as a game play bug but I didn't see anywhere else to post.

  • #2
    I noticed the same issues using normal cast instead of quick cast too on servers with high ping. For example, I invoked sunstrike (on D), then pressed R to invoke cold snap, then D. Initially, there was a delay to process the new invoke, but when I pressed D, I immediately got the aoe for casting sunstrike (no delay there). I'm guessing that the spells might be stored client side and thus could be causing the issue.


    • #3
      How about using the search function