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Ursa attack

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  • Ursa attack

    Hi, I know it's not a bug or anything, but i think I can have a fast answer here, since i didnt find it anywhere.

    Ursa is still a range hero, or not?

    Thanks

  • #2
    lol, how Ursa can be ranged HERO!? He is melee: http://www.playdota.com/heroes/ursa-warrior
    ______________________
    Known bugs! READ before POST!
    Looking for Dota2 bugs testers.
    Sorry for my bad English
    If bug can't be fixed it becomes intended feature and dota1 get changed too.
    Suggestions should be here!

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    • #3
      Well, in DotA 1 because of the wc3 engine or someting, Ursa was range (very little range). This is not a troll im for realllllllz

      Comment


      • #4
        Originally posted by Fax3l View Post
        This is not a troll im for realllllllz
        Attack Range: 128 (melee)
        Click here!
        ______________________
        Known bugs! READ before POST!
        Looking for Dota2 bugs testers.
        Sorry for my bad English
        If bug can't be fixed it becomes intended feature and dota1 get changed too.
        Suggestions should be here!

        Comment


        • #5
          in the previous version of dota ursa have range but it was fix as of 6.72f
          Originally posted by Radio
          I can't fathom how can one think that anything from WC3 looks better than its DOTA 2 counterpart, those graphics are 12 years old and the effects plain suck - if you look at the from today's perspective.

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          • #6
            Originally posted by Tatcoolx View Post
            lol, how Ursa can be ranged HERO!? He is melee: http://www.playdota.com/heroes/ursa-warrior
            Ok, since it's REALLY old, I'll have to say not many people may remember it (like, probably something like 5.xx old)

            Ursa used to be a range hero with melee-range, this was because back in the day the WC3 engine had problem that Incinerate orb can't do its stack-up damage on melee hero, which means Fury Swipe wouldn't work if Ursa was a melee (on that note, the explosion on-death damage worked fine, Sand King was using it even back then, albeit with much shorter orb duration then compare to now)

            Then I believe one of the WC3 update fix that issue so Ursa was allowed to properly be melee, losing the old disadvantages of range attacks (like missing uphill, not benefiting from Vlad, etc)
            Every time someone make a false report.
            Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

            Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

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            People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
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