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Reaper Scythe wrong kill credit

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  • Reaper Scythe wrong kill credit

    [20:33.62] Necrophos casts ability Reaper's Scythe on Lion.
    [20:33.62] Lion receives modifier_necrolyte_reapers_scythe debuff from Necrophos.
    [20:33.62] Alchemist hits Lion with Acid Spray for 13 damage (136->123).
    [20:33.68] Necrophos hits Lion with Heartstopper Aura for 3 damage (122->119).
    [20:34.12] Lion receives Overload Slow debuff from Storm Spirit.
    [20:34.12] Storm Spirit hits Lion with Overload for 67 damage (119->52).
    [20:34.12] Storm Spirit hits Lion for 74 damage.
    [20:34.12] Lion is killed by Storm Spirit!
    [20:34.12] Lion loses Overload Slow debuff.
    [20:34.12] Lion loses modifier_necrolyte_reapers_scythe debuff.
    [20:34.38] Lion loses Chronosphere debuff.
    [20:34.62] Lion loses Heartstopper Aura debuff.
    [20:34.62] Lion loses Acid Spray debuff.

    Match ID: 901680860

    Replay time: 20ms

    blade + grave
    Last edited by Noo; 09-19-2014, 12:33 PM.

  • #2


    • #3
      i managed to replicate this is practice mode once with chrono, storm with overcharge up, necro, and lion. seems to be working as expected most of the time though.


      • #4
        something to note is that the damage that kills the taarget is attributed to reaper's scythe in the combat log. so it's an issue that the physical attack from storm is attributed to storm in the log, it should be an amount of damage equal to whatever health lion had remaining attributed to reaper's scythe.


        • #5
          Originally posted by noblue View Post
          i managed to replicate this is practice mode once with chrono, storm with overcharge up, necro, and lion. seems to be working as expected most of the time though.
          I tried the exact same scenario and it never happened.


          • #6
            No one was able to repro this?


            • #7

              There was also an issue with the kill credit when the target has Shallow Grave on and you kill them with Culling Blade, the kill was awarded to Axe, it seems fixed, I don't know how devs found it about it since it was never reported.