The bug is Juggernaut in Omnislash seems to not be phased and retain his collision box which causes random bodyblocks to occur.
As seem here: https://gfycat.com/DisgustingRedIrishsetter
In the example I shift queued the Centaur to walk in straight lines near the frame edge and only moved the Juggernaut to use Omnislash. The Juggernaut bot was freshly spawned with only Level 3 Omnislash and Aghanims (for easier experimenting)
As you can clearly see in the example, the Centaur is being path blocked by the slashing Juggernaut which essentially him by at least 15%. I discovered this bug when I was trying to walk to a creep wave as I was Juggernaut Omnislashed but I couldn't catch up to the creeps as Arcanes boots Enigma.
Should this be fixed or is it intended?
As seem here: https://gfycat.com/DisgustingRedIrishsetter
In the example I shift queued the Centaur to walk in straight lines near the frame edge and only moved the Juggernaut to use Omnislash. The Juggernaut bot was freshly spawned with only Level 3 Omnislash and Aghanims (for easier experimenting)
As you can clearly see in the example, the Centaur is being path blocked by the slashing Juggernaut which essentially him by at least 15%. I discovered this bug when I was trying to walk to a creep wave as I was Juggernaut Omnislashed but I couldn't catch up to the creeps as Arcanes boots Enigma.
Should this be fixed or is it intended?
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