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Lotus Orb inconsistency for spells with variable damage

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  • Lotus Orb inconsistency for spells with variable damage

    Adaptive Strike
    The damage condition is based on Morphling. If Morphling has 50% more strength it's 25%, if morph has 50% more agility it's 50/100/150/200%. The agility used to calculate the damage however is from the reflecting hero.
    Toss and Growth/Aghs
    Reflected Toss will never include the increased damage from Growth or Aghs
    Soul Assumption
    Soul Assumption is always reflected with 0 Souls, so 20 damage.
    Unstable Concoction
    Unstable concoction works fine and deals damage as if the reflected skill was brewed for the same time.
    Lvl? Death
    Works perfectly.
    Soul Rip
    Works fine
    Reaper's Scythe
    Works and triggers the increased respawn timer and the kill is credited properly.
    Test of Faith
    Reflects the spell with a new random damage value.
    Chaos Bolt
    Reflects the spell with a new random damage and stun value.
    Culling Blade
    Works properly and triggers the kill condition.
    Stifling Dagger
    Can't crit.

    Dagger and Toss probably make sense because the reflecting hero simply doesn't have the passive/item. Soul Assumption is probably the same thing (the reflecting hero doesn't have the skill, so no Souls). However, at the same time Unstable Concoction deals proper damage without brewing and Soul Rip also deals the damage dealt, not the damage that it should do based on allied units around him (EDIT: Stupid me, Soul Rip also counts enemies, so it's fine). Adaptive Strike doesn't make sense at all and seems bugged.
    Last edited by Kryil-; 05-01-2015, 02:50 AM.
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.