Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Lotus Orb inconsistency for spells with variable damage

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Lotus Orb inconsistency for spells with variable damage

    Adaptive Strike
    The damage condition is based on Morphling. If Morphling has 50% more strength it's 25%, if morph has 50% more agility it's 50/100/150/200%. The agility used to calculate the damage however is from the reflecting hero.
    Toss and Growth/Aghs
    Reflected Toss will never include the increased damage from Growth or Aghs
    Soul Assumption
    Soul Assumption is always reflected with 0 Souls, so 20 damage.
    Unstable Concoction
    Unstable concoction works fine and deals damage as if the reflected skill was brewed for the same time.
    Lvl? Death
    Works perfectly.
    Soul Rip
    Works fine
    Reaper's Scythe
    Works and triggers the increased respawn timer and the kill is credited properly.
    Test of Faith
    Reflects the spell with a new random damage value.
    Chaos Bolt
    Reflects the spell with a new random damage and stun value.
    Culling Blade
    Works properly and triggers the kill condition.
    Stifling Dagger
    Can't crit.

    Dagger and Toss probably make sense because the reflecting hero simply doesn't have the passive/item. Soul Assumption is probably the same thing (the reflecting hero doesn't have the skill, so no Souls). However, at the same time Unstable Concoction deals proper damage without brewing and Soul Rip also deals the damage dealt, not the damage that it should do based on allied units around him (EDIT: Stupid me, Soul Rip also counts enemies, so it's fine). Adaptive Strike doesn't make sense at all and seems bugged.
    Last edited by Kryil-; 05-01-2015, 03:50 AM.
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.
Working...
X