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[an overlook] Octarine Core CD reduction on charge based spells

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  • [an overlook] Octarine Core CD reduction on charge based spells

    Currently it reduces the CDs of all the spells and items the carrier has, but it doesn't reduce the CDs of charge based spells. I think this is an overlook, because recharge rates are technically Cooldowns too.

    And even though there are only but a few of charge based spells now, we might have much more in the future. Or for that matter more items that reduce CDs, so this should definitely be fixed.

  • #2
    They are not cooldowns. This is intended. It also doesnt affect eg riki invis (it does only visually) or drunken brawler ensured crit/evasion.
    Please, just call me buny.

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    • #3
      How about bounty hunter's Jinada?

      It marks how much time you have to wait before using a spell, only it stacks with itself up to a certain point, it is by definition a cooldown even if it isn't functionally. When you use up all your charges the spell is visually on a normal cooldown. If it is intended, it shouldn't be.

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      • #4
        Jinada has a simple cooldown. It has no charges or a timer.


        Charges are completly different. The only reason why it shows a cooldown is to tell the player when a charge is ready. If you have charges left still, instead of that, you have a status buff icon indicating when you get a new charge.
        Please, just call me buny.

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        • #5
          Why is Riki's invisibility not affected if Jinada is?

          And LoL would like to disagree, their CD reduction system works on charge based spells as well. And as they, I also see no reason why it shouldn't.

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          • #6
            Originally posted by Unfawkable View Post
            Why is Riki's invisibility not affected if Jinada is?

            And LoL would like to disagree, their CD reduction system works on charge based spells as well. And as they, I also see no reason why it shouldn't.
            Because Riki's invisibility does not have a cooldown but a fade time (most invisibilities have a fade time) while Jinada has a cooldown.
            If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

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            • #7
              Originally posted by Kryil- View Post
              Because Riki's invisibility does not have a cooldown but a fade time (most invisibilities have a fade time) while Jinada has a cooldown.

              Sounds like more unneeded dota complexities. But at least it's turning for the better since the magic/physical/pure damage patch.

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              • #8
                Originally posted by Unfawkable View Post
                Sounds like more unneeded dota complexities. But at least it's turning for the better since the magic/physical/pure damage patch.
                What?
                Riki's permanent invisibility makes him PERMANENT INVISIBLE. That's why dust slows him even when he is attacking someone.

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                • #9
                  Originally posted by Unfawkable View Post
                  Sounds like more unneeded dota complexities. But at least it's turning for the better since the magic/physical/pure damage patch.
                  How is it complex? Shadow Blade has a 0.3 second fade time, Shukuchi has a 0.25 second fade time, and some are instant invisiblity with 0 second fade time (Vendetta, Meld). Shadow Amulet has a 1.5 second fade time. Riki's invis has a 8/6/4/2 second fade time. And to make things a bit more user friendly, they added that fake cooldown showing how much time is left for the fade time to be over and be invisible.

                  Also LoL is a different game. Their obviously don't work the same. A charged based spell in Dota2 does not count as a cooldown, it counts as recharge time and as long as the devs don't change it, this is intended.

                  And the reason why recharge times are shown in form on cooldown on the icon is the same reason why perma invis of Riki has that fake cooldown. To make it easier for the player to tell when he's going to have 1 charge again (and to disable the icon while no charges are left).


                  Moved to brainstorming.
                  Please, just call me buny.

                  Comment


                  • #10
                    Originally posted by Unfawkable View Post
                    Sounds like more unneeded dota complexities. But at least it's turning for the better since the magic/physical/pure damage patch.
                    This has nothing to do with unneeded complexity. Fade time is the duration from "starting" an invisibility until you turn invisible. It behaves just like Glimmer Cape or Moonlight Shadow. Moonlight Shadow applies a buff on you that turns you invisible after the fade time. If you become visible due to attacking/casting, the fade time starts again and turns you invisible afterwards. I think we can agree here that this buff from Moonlight Shadow does not have a "cooldown", yet this is also exactly how Rikis invis works.

                    Charge based skills are something completely different and I'd probably like cooldown reduction working on them, but bu3ny is right here.
                    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

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                    • #11
                      Originally posted by bu3ny View Post
                      Also LoL is a different game. Their obviously don't work the same. A charged based spell in Dota2 does not count as a cooldown, it counts as recharge time and as long as the devs don't change it, this is intended.

                      Let's hope they do then. Since it's in brainstorming now, this thread is officially an appeal to make CD reduction now and in future reduce charge spell times.

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                      • #12
                        Originally posted by Kryil- View Post
                        This has nothing to do with unneeded complexity. Fade time is the duration from "starting" an invisibility until you turn invisible. It behaves just like Glimmer Cape or Moonlight Shadow. Moonlight Shadow applies a buff on you that turns you invisible after the fade time. If you become visible due to attacking/casting, the fade time starts again and turns you invisible afterwards. I think we can agree here that this buff from Moonlight Shadow does not have a "cooldown", yet this is also exactly how Rikis invis works.

                        Charge based skills are something completely different and I'd probably like cooldown reduction working on them, but bu3ny is right here.
                        Yes yes, fine, passive invisibility with fade time, I was wrong, it's cool.

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