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bloodseeker dodge assassinate by going invis

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  • bloodseeker dodge assassinate by going invis

    while ms faster than 522 ms and running away from sniper

    intended or not ?

  • #2
    Assassinate provides vision over the target for 4 seconds, starting upon cast begin. So after projectile launch, the vision(and true sight) last for 2 seconds more. If the projectile doesn't reach within that time, invisibility can disjoint it. I do not know if this is intended or not. Usually, the 2 second are enough.
    Please, just call me buny.

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    • #3
      Originally posted by bu3ny View Post
      Assassinate provides vision over the target for 4 seconds, starting upon cast begin. So after projectile launch, the vision(and true sight) last for 2 seconds more. If the projectile doesn't reach within that time, invisibility can disjoint it. I do not know if this is intended or not. Usually, the 2 second are enough.
      how to know if it's intended ?

      http://dev.dota2.com/archive/index.php/t-3324.html

      EricTams
      10-19-2011, 07:43 PM
      After talking it over I think we will make the truesight last until the projectile hits.

      The mechanic of needing to avoid cancelling your own animation to keep truesight isn't something we want to replicate.

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