Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Invoker's tornado disabling doomed units.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • DLRevan
    replied
    Originally posted by ValeN View Post
    This is not correct. They ARE invulnerable, which means they take no damage. Thing is direct HP removal is not considered damage by the engine.
    I understand that. But because of the way HP removal works, technically something that is 'invulnerable' as we understand it in the WC3 engine is not totally invulnerable as we define it in reality. Thats all i meant.

    Speaking of which, either invulnerability or HP removal seems to be borked, because invulnerable units in Dota 2 seem to take no damage at all even from direct hp removal.

    EDIT: That u already pointed out in the main section. Didnt read that thread till now, oops.
    Last edited by DLRevan; 01-27-2012, 06:07 PM.

    Leave a comment:


  • ValeN
    replied
    Originally posted by DLRevan View Post
    They arent 100% invulnerable, or at least they're not supposed to be. EMP is a good example, though it works differently/is bugged in Dota 2 atm.
    This is not correct. They ARE invulnerable, which means they take no damage. Thing is direct HP removal is not considered damage by the engine.

    The problem with tornado is that in dota 1 they take the damage after the cyclone duration, WITH NO DELAY, and in dota 2 there is delay. There is no point in this thread, this is how tornado works and that's that.

    Leave a comment:


  • DLRevan
    replied
    Originally posted by Acid Snow View Post
    Tornado currently disables a unit by throwing it into the air, and then deals damage to it upon falling back to earth.

    I think it should be the other way around: dealing damage and then disabling. ...Because it's currently annoying to have to wait for Tornado's duration to end - to finally have the unit fall to its death. Aren't units that are disabled by Eul's/Tornado 100% invulnerable, and have their stats frozen? So if they weren't gunna survive the fall afterwards, might we kill them beforehand?

    Having to wait through the duration of Tornado's disable, and then discover the unit was already gunna die is (IMO) a boring time-waster.
    They arent 100% invulnerable, or at least they're not supposed to be. EMP is a good example, though it works differently/is bugged in Dota 2 atm.

    Leave a comment:


  • TwoHourMotel
    replied
    It's not the fall that kills you, its the sudden stop at the end.

    Leave a comment:


  • orcithetester
    replied
    It's simply a drawback of the spell and you need to plan accordingly to use it effectively. Last I heard, going a hundred feet up in the air doesn't hurt, but falling back onto solid ground from that same height does. Gravity doesn't really work in mysterious ways.

    Leave a comment:


  • Acid Snow
    started a topic Invoker's tornado disabling doomed units.

    Invoker's tornado disabling doomed units.

    Tornado currently disables a unit by throwing it into the air, and then deals damage to it upon falling back to earth.

    I think it should be the other way around: dealing damage and then disabling. ...Because it's currently annoying to have to wait for Tornado's duration to end - to finally have the unit fall to its death. Aren't units that are disabled by Eul's/Tornado 100% invulnerable, and have their stats frozen? So if they weren't gunna survive the fall afterwards, might we kill them beforehand?

    Having to wait through the duration of Tornado's disable, and then discover the unit was already gunna die is (IMO) a boring time-waster.
    Last edited by Acid Snow; 01-27-2012, 09:38 AM.
Working...
X