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Smoke animations, be more creative

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  • Smoke animations, be more creative

    So all the smokes AOE look the same except for a colour change, what is the deal with that?
    Riki smoke is purple, alchemist smoke is green and warlock upheavel is another smoke of orange colour. In Dota 1, the distinction between these skills were clear: bubbles for alchemist and spirits skull things for warlock. Now in dota2 it is just smoke colour differences. Is that really the superior graphic?? This colour difference is pretty hard to notice for people with low colour sensitivity.

    Also a warlock casting ultimate + upheavel in a group battle in scourge territory + with all other flashy animations going on, you don't really notice the upheavel going on, this really sucks.

  • #2
    And this is gameplay bug? There's a specific part of the forum for art feedbacks you know.

    If you'd like your opinion to be listened to, you could start by voicing them in the appropriate place.
    Every time someone make a false report.
    Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

    Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

    People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
    People who wants surrender: It exists, but I'm not teaching you how to do it.


    • #3
      well how about you link the section next time if you really want to help


      • #4
        Originally posted by complaints View Post
        well how about you link the section next time if you really want to help
        It's not his job to do that for you. Click on "Forum" and scroll down and you will see "Art Feedback".
        Please read Common Discussions, Common Suggestions, Common Technical Issues, Common Bugs, and do a website search prior to making any new thread.
        Use the report () button to report flaming, illegal discussions, offensive content, excessive spam, trolling, advertising, or duplicate threads


        • #5

          Wasn't that hard now.