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Smoke animations, be more creative

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  • BLABLAFU
    replied
    http://dev.dota2.com/forumdisplay.php?f=34

    Wasn't that hard now.

    Leave a comment:


  • slowreflex
    replied
    Originally posted by complaints View Post
    well how about you link the section next time if you really want to help
    It's not his job to do that for you. Click on "Forum" and scroll down and you will see "Art Feedback".

    Leave a comment:


  • complaints
    replied
    well how about you link the section next time if you really want to help

    Leave a comment:


  • RoflCat
    replied
    And this is gameplay bug? There's a specific part of the forum for art feedbacks you know.

    If you'd like your opinion to be listened to, you could start by voicing them in the appropriate place.

    Leave a comment:


  • complaints
    started a topic Smoke animations, be more creative

    Smoke animations, be more creative

    So all the smokes AOE look the same except for a colour change, what is the deal with that?
    Riki smoke is purple, alchemist smoke is green and warlock upheavel is another smoke of orange colour. In Dota 1, the distinction between these skills were clear: bubbles for alchemist and spirits skull things for warlock. Now in dota2 it is just smoke colour differences. Is that really the superior graphic?? This colour difference is pretty hard to notice for people with low colour sensitivity.

    Also a warlock casting ultimate + upheavel in a group battle in scourge territory + with all other flashy animations going on, you don't really notice the upheavel going on, this really sucks.
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