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Invoker Refresher Deafening blast bug?

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  • Invoker Refresher Deafening blast bug?

    Deafening blast applied immediately after the first deafening blast results in one deafening blast distance.

    Deafening blast applied after the first deafening blast (first one fully ends) will result in twice the amount of distance than one deafening blast.

    I am not sure if this is a bug, but I found out about it recently.

  • #2
    Originally posted by bu3ny View Post
    ^Thats a different issue. Deaf blast is treated like a regular stun, so it prolongs those. But it does not prevent other knockbacks from happening. Infact, it fully "stacks" with other knockbacks, happening simultaniously. For example, hitting a unit affected by Torrent mid-air, the unit still continues flying up and down because of the Torrent, but it also moves towards wherever deaf blast knocked it.
    Deafening blast was a stun back in the old days of dota 2, but since deafening blast is now no longer a stun, I think the knockback effect should be re-applied. (The distance of the knockback stacks instead of prolonging the duration of the knockback)

    I think valve should make forced movements independent from each other.

    This knockback problem affects invoker's refresher orb combos.
    Last edited by giovenzana; 07-14-2016, 02:59 PM.

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