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Demo mode: DPS counter on Target Dummy gives inccorrect numbers

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  • Demo mode: DPS counter on Target Dummy gives inccorrect numbers

    The DPS counter on the target dummies gives incorrect numbers when given a incredibly regular source of damage.

    Repro Steps:
    A: Start demo mode with Doom
    B: Equip Aghs on Doom.
    C: Spawn one or more Target Dummy units.
    D: oom.

    Target dummy's DPS values return higher and then lower damage numbers from a consistent 52.92 damage DoT.

    Expected Result:
    DPS stays at 52.92.
    Attached Files

  • #2
    This may be due to some clock issue as to when the doom was applied being treated as a double hit of 105.84 giving a higher starting value to work down from. But that doesn't explain why the number consistently drop lower over time as I'd expect the number to hover just above 53 damage. Damage reduction doesn't explain it either as Doom is pure and Target Dummys have no magic resist. Might be a hardware issue but this all seems strange to me.

    After 100 minutes the DPS numbers are at 51.84. I expect them to slowly climb up to meet 52.92 but the amount of time it's taking is bizarre.

    Edit 2:
    Never mind, after another 6 minutes the damage dropped down to 51.80. Is it something with the sample rate?
    Last edited by Captain1nsaneo; 09-29-2016, 04:08 PM.