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[Fixed] Monkey King heal by Jingu Mastery is too high when using boundless strike?

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  • [Fixed] Monkey King heal by Jingu Mastery is too high when using boundless strike?

    I compared:

    lvl 1 Jingu Mastery (you get 80 bonus damage and 20% lifesteal) without items


    no active jingu mastery and items that give 80 raw Bonus damage and 15% lifesteal from mask.

    the difference is only 15% lifesteal vs 20% lifesteal, the rest is the same.

    the heal from setup 1 was two times as strong as from setup 2 (no matter if healed by normal rightklicks or boundless strike)

    Why is that the case? Is that a bug or did I miss something? That difference should be way lower.
    Last edited by Mordax; 12-16-2016, 07:16 AM.

  • #2
    monkey king jingu mastery lifesteal is applied before armor reduction(=ignores armor)

    Sry for thread spamming but I doubt that anyone reads updates within old topics.

    Jingu mastery lifesteal heal is applied before the damage is dealt and it ignores armor values. No other lifesteal sources in the game ignore armor. This is a big effect.
    (the damage itself is reduced by armor)
    The effect is that the heal is not reduced and heals more than it should. This is really big against high armor, because the lifesteal is way higher than it should be.

    Reproduce: Look at the battle log + when you hit a target with active jingu mastery and pickup tons of armor between the hits the amount that is healed by lifesteal stays the same.

    lvl 1; against ~11 armor: effective lifesteal is 80% higher than it should be (36% instead of 20%)
    lvl 1; against ~21 armor: effective lifesteal is 140% higher than it should be (48% instead of 20%)
    Last edited by Mordax; 12-19-2016, 06:25 AM.


    • #3
      I believe this was fixed