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Weaver Ultimate and Bloodseeker Ultimate

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  • Nigguhhh Tee
    After checking further into the mechanics of both spells I figured that must have been the reason why before it seemed to "do no damage."

    Thanks for the clarification.


    Leave a comment:

  • bu3ny
    Rupture doesn't care how yourunit moves, it will always deal damage based in the range between yout current and previus location.

    However, Rupture has a range threshold. If your previous location is more than 1300 range away, it will not damage you. So with Time Lapse, the interaction varies. If you still are within the 1300 range after Time Lapse, Rupture will damage you. If you are further away, then it will not.

    Rupture works in 0.25 second intervals (checks and compares positions every 0.25 seconds and applies damage accordingly).

    Leave a comment:

  • Nigguhhh Tee
    started a topic Weaver Ultimate and Bloodseeker Ultimate

    Weaver Ultimate and Bloodseeker Ultimate

    This is my first post sorry if I missed any policies with this.

    I was playing a game as Weaver the other day and got ruptured by Bloodseeker. I know that using Weaver's ultimate does not remove rupture.

    I had 90% hp and 80% mana. As I moved a bit out of his silence and took a few hits I let myself get low and then ulted back to 5 seconds ago where I should have had 70%-90% hp again with the rupture almost out. I instead TOOK damage from the "movement" of reverting to my old position (from being ruptured). So instead of having 70%-90% hp again, I had 20% hp and just got clicked a few times and died.

    Is this the way these two spells are supposed to interact? I feel like in the past I have never had it work this way. I would always use Time Lapse and still be ruptured, but would atleast revert back to normal hp levels I had five seconds ago without taking damage from the rupture due to the "time warping" of Weaver's ultimate. I feel like this is a very broken counter to Weaver.