Dear developers, there was already a topic like this one i created few months ago. But i accepted the fact that u have more important things to fix, than to include a share option for courier. But today new patch came out. I was endless happy seeing this: "- Added support for Shared Unit Control." , somehow i had to realise that your defenition of a unit is different compared to mine. Tell me! Why doesnt courier count as a unit? Cant believe that you do not understand how important this option is..
Lets image u start an open beta or u even release dota 2, what numbers of players do u expect guys? If i already see in close beta numbers going up to 30k, will it be 100k, 200k or 300k than? I have heard that chinese dota1 community consist of near 2kk players, what if everyone of them moves to your product? And than i would take an average amount of game player could play a day... there are players with unlimited time due no matter what and they play 15 games day like np, there are some with only 1 game a day, so lets take as an average number 5 games a day for all players.
Now some examples of causality in dota pubs: It isnt impossible that in one game 2 stubborn players meet each other, like SF and Tinker players for example and both will obviously go mid. Ofc they will fight for each creep and shit on denies and holding enemy out of exp range, but not only this. It could happen that while u sf is trying to bring himself the bottle chick will be send base whole time by tinker, bottle could be dropped in the middle of the way, hf searching than where it was if u wasnt watching courier nonstop, or even worse tinker puts bottle out right before u take it and destroys it with one hit.
Listen, its everybodies right to go on lane he wants to go, u cant disallow him this and ofc u cant report someone for doubling with u. But do i really need to report everytime ppl who destroy my items? Like i mentioned above:
5 games a day X 300k players = 1,5kk games, in how many games could this happen? 10%, 15%, 20%? Do really want to solve these amount of reports (150k upto 300k), if u just could integrate one single couriershare option... holy shit it could save so many public games, cant believe u do not care..
If anyone has experienced the same need for a shareoption would be nice to have your support in this topic!
Lets image u start an open beta or u even release dota 2, what numbers of players do u expect guys? If i already see in close beta numbers going up to 30k, will it be 100k, 200k or 300k than? I have heard that chinese dota1 community consist of near 2kk players, what if everyone of them moves to your product? And than i would take an average amount of game player could play a day... there are players with unlimited time due no matter what and they play 15 games day like np, there are some with only 1 game a day, so lets take as an average number 5 games a day for all players.
Now some examples of causality in dota pubs: It isnt impossible that in one game 2 stubborn players meet each other, like SF and Tinker players for example and both will obviously go mid. Ofc they will fight for each creep and shit on denies and holding enemy out of exp range, but not only this. It could happen that while u sf is trying to bring himself the bottle chick will be send base whole time by tinker, bottle could be dropped in the middle of the way, hf searching than where it was if u wasnt watching courier nonstop, or even worse tinker puts bottle out right before u take it and destroys it with one hit.
Listen, its everybodies right to go on lane he wants to go, u cant disallow him this and ofc u cant report someone for doubling with u. But do i really need to report everytime ppl who destroy my items? Like i mentioned above:
5 games a day X 300k players = 1,5kk games, in how many games could this happen? 10%, 15%, 20%? Do really want to solve these amount of reports (150k upto 300k), if u just could integrate one single couriershare option... holy shit it could save so many public games, cant believe u do not care..
If anyone has experienced the same need for a shareoption would be nice to have your support in this topic!
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