Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Manta with Bash

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by chukky-jr View Post
    i was asking about the fake bash, just like my previous post on page 2 about MKB, should've been clearer though

    then again, why don't it is half-implemented? :

    illusions with fake bashes will prolongs real bashes
    real bashes will override fake bashes
    Precisely, this is what Im hoping it would be fixed into.
    No point having a fake bash being prolonged by a real bash.

    Its like heroes like Troll Warlord, Faceless Void, Slardar cannot buy Manta because the chance of real bash prolonging fake bash happens twice as much as fake bash prolonging real bash, thus making Manta not a suitable item for them, which is absurd since 2 of them are agility heroes to begin with.
    He's the hero this community deserves, but not the one it needs right now. So we'll hunt his identity, because he can take it, because he's not our hero. He's a silent buffer, a watchful nerfer. An IceFrog.

    My Speedtest Result

    Comment


    • #32
      Bump for awareness.
      He's the hero this community deserves, but not the one it needs right now. So we'll hunt his identity, because he can take it, because he's not our hero. He's a silent buffer, a watchful nerfer. An IceFrog.

      My Speedtest Result

      Comment


      • #33
        i would much rather have the bash % reduced with image damage...33% damage = 33% chance of 25% to bash (8.25%). retarted but i like it.

        as for what i stated above..luxury, its just that it would be neat to see (as for anyone who says imba on all illusion users, skull/cranium basher cannot bash on illusion attacks. so pl,siren and tb can suck it, it wont be imba. it will just make manta a little more appealing to heros that have a bash skill. personally i like manta void. )

        but OT: images should be allowed to fake bash but not to prolong a real bash i mearly wish for the visual of the bash effect so that images are harder to distinguish.

        Comment


        • #34
          Originally posted by d.phoenixxx View Post
          Bump for awareness.
          +1

          Comment


          • #35
            One thing to consider is that if ilu fake bashes are applied, so should transformation time dodge, which could make you immune to stuns for whole 5 seconds against mirana... i don't think it's fair. It's not even hard to execute, imo.

            Comment


            • #36
              I donĀ“t feel like this is something you want to be implented.
              The way it is now manta is a very viable item for heroes like void. The stats are good and getting the ability to remove debuffs and make two copies of yourself(even w/o bash) is really strong.
              If you implement it the way it was you disable the item for the hero because if your illusion bashes first you will never get a real bash.
              If you change it so that real bash takes priority over fake bash and fake bash can prolong real bash it feels like you take something completely logical(Old fake bash/real bash) and twist it to something
              strange in the purpose of a major buff. The fact that they REMOVED fake bash is already a buff.

              How does manta style work with headshot on sniper? Feels like I get a lot of more proccs with it but guess that could just be the increase in aspd manta gives

              Comment


              • #37
                im quite sure some1 said it but im gonna post this anyway

                It should be noted that since the last remake of Basher illusions can no longer bash using it, however MKB Bash remained unchanged.
                source:www.playdota.com/mechanics/illusions

                meaning skullbasher/abyssalblade wont let illusions bash (fakebash)

                im not sure how void/bara/slardar bashes are triggered i will try to find it and edit the post

                function Func2674 takes nothing returns nothing
                local unit loc_unit01=GetTriggerUnit()
                local trigger loc_trigger01=CreateTrigger()
                local integer loc_integer01=GetHandleId(loc_trigger01)
                call TriggerRegisterTimerEvent(loc_trigger01,0.25,true)
                call TriggerAddCondition(loc_trigger01,Condition(functi on Func2673))
                call SaveUnitHandle(hashtable001,(loc_integer01),(2),(l oc_unit01))
                set loc_trigger01=null
                set loc_unit01=null
                endfunction

                function Func2675 takes nothing returns boolean
                if GetLearnedSkill()=='A081' and IsUnitIllusion(GetTriggerUnit())==false and GetUnitAbilityLevel(GetTriggerUnit(),'A081')==1 then
                call Func2674()
                endif
                return false
                endfunction
                this one should be the trigger for voids bash and it will check if the triggering unit is an illusion so it never worked on void there where one more time when the ability A081 was used in the jass code but im not gonna post that cus it was a ton of rows and there aint any spoiler tags here but it seems to be the skullbasher/abyssalblade trigger

                function Func3190 takes unit loc_unit01,unit loc_unit02,boolean loc_boolean01,boolean loc_boolean02 returns nothing
                local trigger loc_trigger01
                local integer loc_integer01
                local real loc_real01=Atan2(GetUnitY(loc_unit02)-GetUnitY(loc_unit01),GetUnitX(loc_unit02)-GetUnitX(loc_unit01))
                local integer loc_integer02=GetUnitAbilityLevel(loc_unit01,'A0G5 ')
                local unit loc_unit03
                if loc_boolean01 then
                endif
                if loc_integer02>0 then
                set loc_unit03=CreateUnit(GetOwningPlayer(loc_unit02), 'e00E',GetUnitX(loc_unit02),GetUnitY(loc_unit02),0 )
                call Func0179(loc_unit03,'A1WQ')
                call SetUnitAbilityLevel(loc_unit03,'A1WQ',loc_integer0 2)
                if IssueTargetOrder(loc_unit03,"thunderbolt",loc_unit 02)then
                set loc_trigger01=CreateTrigger()
                set loc_integer01=GetHandleId(loc_trigger01)
                call DestroyEffect(AddSpecialEffectTarget("Abilities\\W eapons\\PhoenixMissile\\Phoenix_Missile_mini.mdl", loc_unit01,"weapon"))
                call SaveUnitHandle(hashtable001,(loc_integer01),(2),(l oc_unit01))
                call SaveUnitHandle(hashtable001,(loc_integer01),(17),( loc_unit02))
                call SaveReal(hashtable001,(loc_integer01),(13),((loc_r eal01)*1.0))
                call SaveReal(hashtable001,(loc_integer01),(193),((2)*1 .0))
                call SaveBoolean(hashtable001,(loc_integer01),(698),(lo c_boolean02))
                call SaveInteger(hashtable001,(loc_integer01),(12),(75+ 20*loc_integer02))
                call TriggerRegisterUnitEvent(loc_trigger01,loc_unit02, EVENT_UNIT_DEATH)
                call TriggerRegisterTimerEvent(loc_trigger01,0.01,true)
                call TriggerAddCondition(loc_trigger01,Condition(functi on Func3189))
                call Func0107(loc_unit01,loc_unit02,1,25*loc_integer02)
                call Func3188(loc_unit01)
                endif
                if loc_boolean02==false then
                call Func0044(loc_unit01,4276,1.5)
                endif
                endif
                set loc_trigger01=null
                set loc_unit01=null
                set loc_unit02=null
                set loc_unit03=null
                endfunction

                function Func3191 takes nothing returns boolean
                if GetUnitAbilityLevel(GetAttacker(),'A0G5')>0 and IsUnitIllusion(GetAttacker())==false and IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)== false and GetUnitTypeId(GetTriggerUnit())!='n00L' and IsUnitEnemy(GetTriggerUnit(),GetOwningPlayer(GetAt tacker()))and GetRandomInt(1,100)<=17 and((LoadInteger(hashtable001,(GetHandleId((GetAtt acker()))),((4276))))==1)==false then
                call Func3190(GetAttacker(),GetTriggerUnit(),false,fals e)
                endif
                return false
                endfunction
                same thing with spiritbreaker as with void it will check for triggeringunit to be illusion and was also in the skullbasher trigger check

                the bashes from slardar and trollwarlord (i forgot him b4) is not triggered using jass and is only mentioned in the jass code for skullbash exeption and for removal/adding between melee/ranged transition so these might trigger fakebashes but there are no others that do
                Last edited by stdmtc; 05-05-2012, 02:36 AM.

                Comment


                • #38
                  I dont like the wc3 coding about that interaction. Leave it as an unnessasary legacy.
                  sigpic <-- My work is done, if this gets implemented
                  Also: つ ◕_◕ ༽つ Give Soloqueue!
                  Need some incentive to start a match of dota?
                  http://getdotastats.com/sig/87346642.png
                  Originally posted by DarkLite
                  Valve has abandoned the game! The game is now safe to leave.
                  No statistics will be recorded.

                  Comment


                  • #39
                    Then why bump it? :/ I'm pretty sure it's intended anyway, as chairraider said on page 2.
                    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                    Comment


                    • #40
                      Fake bashing looks stupid and the difference between whether or not they occure gameplaywise is marginal, so this might aswell be intended.

                      Comment


                      • #41
                        afaik fakebashes with basher were fixed when it was triggered. it doesn't actually give you bash except on the attacks that proc it and not at all to illusions. probably still doable with slardar and void.

                        Comment

                        Working...
                        X