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Manta with Bash

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  • doomsheep
    replied
    afaik fakebashes with basher were fixed when it was triggered. it doesn't actually give you bash except on the attacks that proc it and not at all to illusions. probably still doable with slardar and void.

    Leave a comment:


  • Kaneomanie
    replied
    Fake bashing looks stupid and the difference between whether or not they occure gameplaywise is marginal, so this might aswell be intended.

    Leave a comment:


  • Wyn-Ryder
    replied
    Then why bump it? :/ I'm pretty sure it's intended anyway, as chairraider said on page 2.

    Leave a comment:


  • Bashtime
    replied
    I dont like the wc3 coding about that interaction. Leave it as an unnessasary legacy.

    Leave a comment:


  • stdmtc
    replied
    im quite sure some1 said it but im gonna post this anyway

    It should be noted that since the last remake of Basher illusions can no longer bash using it, however MKB Bash remained unchanged.
    source:www.playdota.com/mechanics/illusions

    meaning skullbasher/abyssalblade wont let illusions bash (fakebash)

    im not sure how void/bara/slardar bashes are triggered i will try to find it and edit the post

    function Func2674 takes nothing returns nothing
    local unit loc_unit01=GetTriggerUnit()
    local trigger loc_trigger01=CreateTrigger()
    local integer loc_integer01=GetHandleId(loc_trigger01)
    call TriggerRegisterTimerEvent(loc_trigger01,0.25,true)
    call TriggerAddCondition(loc_trigger01,Condition(functi on Func2673))
    call SaveUnitHandle(hashtable001,(loc_integer01),(2),(l oc_unit01))
    set loc_trigger01=null
    set loc_unit01=null
    endfunction

    function Func2675 takes nothing returns boolean
    if GetLearnedSkill()=='A081' and IsUnitIllusion(GetTriggerUnit())==false and GetUnitAbilityLevel(GetTriggerUnit(),'A081')==1 then
    call Func2674()
    endif
    return false
    endfunction
    this one should be the trigger for voids bash and it will check if the triggering unit is an illusion so it never worked on void there where one more time when the ability A081 was used in the jass code but im not gonna post that cus it was a ton of rows and there aint any spoiler tags here but it seems to be the skullbasher/abyssalblade trigger

    function Func3190 takes unit loc_unit01,unit loc_unit02,boolean loc_boolean01,boolean loc_boolean02 returns nothing
    local trigger loc_trigger01
    local integer loc_integer01
    local real loc_real01=Atan2(GetUnitY(loc_unit02)-GetUnitY(loc_unit01),GetUnitX(loc_unit02)-GetUnitX(loc_unit01))
    local integer loc_integer02=GetUnitAbilityLevel(loc_unit01,'A0G5 ')
    local unit loc_unit03
    if loc_boolean01 then
    endif
    if loc_integer02>0 then
    set loc_unit03=CreateUnit(GetOwningPlayer(loc_unit02), 'e00E',GetUnitX(loc_unit02),GetUnitY(loc_unit02),0 )
    call Func0179(loc_unit03,'A1WQ')
    call SetUnitAbilityLevel(loc_unit03,'A1WQ',loc_integer0 2)
    if IssueTargetOrder(loc_unit03,"thunderbolt",loc_unit 02)then
    set loc_trigger01=CreateTrigger()
    set loc_integer01=GetHandleId(loc_trigger01)
    call DestroyEffect(AddSpecialEffectTarget("Abilities\\W eapons\\PhoenixMissile\\Phoenix_Missile_mini.mdl", loc_unit01,"weapon"))
    call SaveUnitHandle(hashtable001,(loc_integer01),(2),(l oc_unit01))
    call SaveUnitHandle(hashtable001,(loc_integer01),(17),( loc_unit02))
    call SaveReal(hashtable001,(loc_integer01),(13),((loc_r eal01)*1.0))
    call SaveReal(hashtable001,(loc_integer01),(193),((2)*1 .0))
    call SaveBoolean(hashtable001,(loc_integer01),(698),(lo c_boolean02))
    call SaveInteger(hashtable001,(loc_integer01),(12),(75+ 20*loc_integer02))
    call TriggerRegisterUnitEvent(loc_trigger01,loc_unit02, EVENT_UNIT_DEATH)
    call TriggerRegisterTimerEvent(loc_trigger01,0.01,true)
    call TriggerAddCondition(loc_trigger01,Condition(functi on Func3189))
    call Func0107(loc_unit01,loc_unit02,1,25*loc_integer02)
    call Func3188(loc_unit01)
    endif
    if loc_boolean02==false then
    call Func0044(loc_unit01,4276,1.5)
    endif
    endif
    set loc_trigger01=null
    set loc_unit01=null
    set loc_unit02=null
    set loc_unit03=null
    endfunction

    function Func3191 takes nothing returns boolean
    if GetUnitAbilityLevel(GetAttacker(),'A0G5')>0 and IsUnitIllusion(GetAttacker())==false and IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)== false and GetUnitTypeId(GetTriggerUnit())!='n00L' and IsUnitEnemy(GetTriggerUnit(),GetOwningPlayer(GetAt tacker()))and GetRandomInt(1,100)<=17 and((LoadInteger(hashtable001,(GetHandleId((GetAtt acker()))),((4276))))==1)==false then
    call Func3190(GetAttacker(),GetTriggerUnit(),false,fals e)
    endif
    return false
    endfunction
    same thing with spiritbreaker as with void it will check for triggeringunit to be illusion and was also in the skullbasher trigger check

    the bashes from slardar and trollwarlord (i forgot him b4) is not triggered using jass and is only mentioned in the jass code for skullbash exeption and for removal/adding between melee/ranged transition so these might trigger fakebashes but there are no others that do
    Last edited by stdmtc; 05-05-2012, 02:36 AM.

    Leave a comment:


  • frenzy_one
    replied
    I donĀ“t feel like this is something you want to be implented.
    The way it is now manta is a very viable item for heroes like void. The stats are good and getting the ability to remove debuffs and make two copies of yourself(even w/o bash) is really strong.
    If you implement it the way it was you disable the item for the hero because if your illusion bashes first you will never get a real bash.
    If you change it so that real bash takes priority over fake bash and fake bash can prolong real bash it feels like you take something completely logical(Old fake bash/real bash) and twist it to something
    strange in the purpose of a major buff. The fact that they REMOVED fake bash is already a buff.

    How does manta style work with headshot on sniper? Feels like I get a lot of more proccs with it but guess that could just be the increase in aspd manta gives

    Leave a comment:


  • ValeN
    replied
    One thing to consider is that if ilu fake bashes are applied, so should transformation time dodge, which could make you immune to stuns for whole 5 seconds against mirana... i don't think it's fair. It's not even hard to execute, imo.

    Leave a comment:


  • kl4user
    replied
    Originally posted by d.phoenixxx View Post
    Bump for awareness.
    +1

    Leave a comment:


  • Digirider
    replied
    i would much rather have the bash % reduced with image damage...33% damage = 33% chance of 25% to bash (8.25%). retarted but i like it.

    as for what i stated above..luxury, its just that it would be neat to see (as for anyone who says imba on all illusion users, skull/cranium basher cannot bash on illusion attacks. so pl,siren and tb can suck it, it wont be imba. it will just make manta a little more appealing to heros that have a bash skill. personally i like manta void. )

    but OT: images should be allowed to fake bash but not to prolong a real bash i mearly wish for the visual of the bash effect so that images are harder to distinguish.

    Leave a comment:


  • d.phoenixxx
    replied
    Bump for awareness.

    Leave a comment:


  • d.phoenixxx
    replied
    Originally posted by chukky-jr View Post
    i was asking about the fake bash, just like my previous post on page 2 about MKB, should've been clearer though

    then again, why don't it is half-implemented? :

    illusions with fake bashes will prolongs real bashes
    real bashes will override fake bashes
    Precisely, this is what Im hoping it would be fixed into.
    No point having a fake bash being prolonged by a real bash.

    Its like heroes like Troll Warlord, Faceless Void, Slardar cannot buy Manta because the chance of real bash prolonging fake bash happens twice as much as fake bash prolonging real bash, thus making Manta not a suitable item for them, which is absurd since 2 of them are agility heroes to begin with.

    Leave a comment:


  • chukky-jr
    replied
    Originally posted by apoptosis View Post
    No, since illusions cant bash!? And fake bash /= bash.
    i was asking about the fake bash, just like my previous post on page 2 about MKB, should've been clearer though

    then again, why don't it is half-implemented? :

    illusions with fake bashes will prolongs real bashes
    real bashes will override fake bashes

    Leave a comment:


  • apoptosis
    replied
    Originally posted by Shadowflame View Post
    Yeah, it feels wrong. I described my solution to this in both my previous posts: when hero have bash and it procs - it should work as always as intended. When hero with illusions have bash and it procs on one illusion then bash on that illusion can't proc for next 3 seconds. You bashed - 1.4 sec stun, illusion stuned +1.4, then illusion can't bash for 3 seconds.
    Any opinions on that? May be someone can see drawbacks here? Cause I don't and it's easy to implement.
    Yes, I do see a problem. Another illusion can stun for another 1.4 seconds which would give 1.4+1.4+1.4=4.2 seconds stun with 3 seconds cooldown.

    Originally posted by chukky-jr View Post
    it does works for illusion with MKB right? i haven't checked this details yet
    No, since illusions cant bash!? And fake bash /= bash.

    Leave a comment:


  • chukky-jr
    replied
    Originally posted by Rice View Post
    Also, since ppl on these forums seem to have the mechanics knowledge of a cat, i'm just going to clear something up.

    SKULL BASHER/CRANIUM BASHER DOES NOT LET ILLUSIONS BASH, EVER. IT IS TRIGGERED AND SPECEFICALLY MADE TO NOT WORK ON ILLUSIONS IN EVERY SINGLE FORM WHATSOEVER SO STOP ARGUING ABOUT THINGS YOU HAVE NO CLUE ABOUT.

    As for hardcoded bashes such as void and slardar, I guess it's up for debate. However, personally, I prefer the way that it is now where they cant bash.
    it does works for illusion with MKB right? i haven't checked this details yet

    Leave a comment:


  • Shadowflame
    replied
    Yeah, it feels wrong. I described my solution to this in both my previous posts: when hero have bash and it procs - it should work as always as intended. When hero with illusions have bash and it procs on one illusion then bash on that illusion can't proc for next 3 seconds. You bashed - 1.4 sec stun, illusion stuned +1.4, then illusion can't bash for 3 seconds.
    Any opinions on that? May be someone can see drawbacks here? Cause I don't and it's easy to implement.

    Leave a comment:

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