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Turning rot on and off every second -> more damage taken for enemys

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  • Turning rot on and off every second -> more damage taken for enemys


    Pudge can exploit rot, turning it on and instantly off every second makes him take 1/4 of the enemies dmg taken from rot.


    1. pick pudge, level up rot
    2. stand near enemy, turn rot on and instantly off.
    3. check combat log and look at enemys hp.


    Pudge gets hit for 1 tick of rot, enemys get hit by 4 ticks of rot.


    Same amount of ticks for both pudge and the enemy

    I did a search but theres a shitload of threads about pudge, and it wouldnt let me search for rot. so im sorry if this has been posted before. and i posted it in brainstorm cos im not sure if its intended or not. but since it can make a big difference in damage taken i wanted to post it and suggest a change even if its intended. For reference, turning rot on and off makes a enemy hero take 1000 damage while pudge takes 250 damage from rot (not counting flesh heap magic resist).

    Combat log:

    [15:47.65] Pudge hits Pudge with Rot for 13 damage (2366->2353).
    [15:47.65] Pudge hits Dark Troll with Rot for 22 damage (347->325).
    [15:47.65] Dark Troll receives Rot debuff from Pudge.
    [15:47.65] Pudge receives Rot debuff from Pudge.
    [15:47.89] Pudge hits Dark Troll with Rot for 22 damage (325->303).
    [15:48.09] Pudge hits Dark Troll with Rot for 22 damage (303->281).
    [15:48.29] Pudge hits Dark Troll with Rot for 22 damage (281->259).

    EDIT: just tested in dota1, rot instantly stops dealing damage to enemys there. so it is different in dota2 from dota1. So this should be considered a bug.

    EDIT: and for clarification, i noticed this on the normal client. and the tests i did for this post was done on the test client.
    Last edited by AREUHAPPYNOW; 04-12-2012, 05:37 AM.