I am looking for an explanation to this because perhaps I am simply misunderstanding.
The in-game tool-tip for attack speed shows 100+agility+attack speed from items/buffs. Clearly the 100 is the base "normal" attack speed. At level one every hero should have 100+starting agility.
Now I noticed that Heroes that possess a lower BAT than the normal 1.7 i.e. Anti-Mage, start with more attack speed than they should, coming from seemingly no-where.
Anti-Mage - Starts with 22 agility, has 139 attack speed, BAT - 1.45, 17 extra attack speed
Windrunner - Starts with 17 agility, has 130 attack speed, BAT - 1.5, 13 extra attack speed
Huskar - Starts with 20 agility, has 126 attack speed, BAT - 1.6, 6 extra attack speed
This extra attack speed seems to scale with their BAT, even showing up via transformation.
Alchemist - Starts with 11 agility, has 111 attack speed, BAT - 1.7
@ level 6 - Has 17 agility, 117 attack speed
@ level 6 while under the effect of Chemical Rage - Has 17 agility, 134 attack speed, BAT - 1.45, 17 extra speed
Alchemist's BAT is changed to match Anti-Mage at level 1 Chemical Rage and he then gains the same amount of extra attack speed.
My question is where is this attack speed coming from and is it supposed to be there?
If you match the attack speed of a 1.7 BAT hero with Anti-Mage, he still gets more attacks per second as he should(result of a lower BAT), so I just don't understand why they have *extra* attack speed on top of this.
Sorry if this is the wrong section to post this, I was unsure where to post. Any help is appreciated.
The in-game tool-tip for attack speed shows 100+agility+attack speed from items/buffs. Clearly the 100 is the base "normal" attack speed. At level one every hero should have 100+starting agility.
Now I noticed that Heroes that possess a lower BAT than the normal 1.7 i.e. Anti-Mage, start with more attack speed than they should, coming from seemingly no-where.
Anti-Mage - Starts with 22 agility, has 139 attack speed, BAT - 1.45, 17 extra attack speed
Windrunner - Starts with 17 agility, has 130 attack speed, BAT - 1.5, 13 extra attack speed
Huskar - Starts with 20 agility, has 126 attack speed, BAT - 1.6, 6 extra attack speed
This extra attack speed seems to scale with their BAT, even showing up via transformation.
Alchemist - Starts with 11 agility, has 111 attack speed, BAT - 1.7
@ level 6 - Has 17 agility, 117 attack speed
@ level 6 while under the effect of Chemical Rage - Has 17 agility, 134 attack speed, BAT - 1.45, 17 extra speed
Alchemist's BAT is changed to match Anti-Mage at level 1 Chemical Rage and he then gains the same amount of extra attack speed.
My question is where is this attack speed coming from and is it supposed to be there?
If you match the attack speed of a 1.7 BAT hero with Anti-Mage, he still gets more attacks per second as he should(result of a lower BAT), so I just don't understand why they have *extra* attack speed on top of this.
Sorry if this is the wrong section to post this, I was unsure where to post. Any help is appreciated.
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