I have seen this topic mentioned briefly before, but have never seen it confirmed as to whether or not it is intended. If it has already been formally addressed, let me know.
One small nuance of movement in WC3 was the interaction between turning and moving. I suspect that the current interaction may be a limitation of this platform, and unable to be changed. It seems like it would be a fairly significant change if it were to be implemented.
In WC3, a unit would, after receiving a command to move to a location not directly in front of it, turn as it moved. They would strafe in that direction not quite immediately, but sooner than units currently move. Units in Dota 2 are currently required to face their intended direction before beginning movement.
Observe the difference in movement:
The video is not particulary good, but it can be seen that the unit begins to move in a targeted direction before it faces that direction.
Turn speed seems to be faster in Dota 2 as well, possibly to compensate for the lack of strafing movement. It seems odd to me that people had previously posted comments about turn speeds being to slow, as Dota 2's turn speed seems to be faster than that of WC3 DotA. It was brought up in a previous post mentioning this, that some balance issues are related to turn speed, most noticeably Sticky Napalm's effects on units.
Because unit movement in Dota 2 has been as it is currently for the entirety of the beta from what I have seen, it seems as though it may not be changed. Either way, I'd like to know.
Also, I wasn't sure if this should be in a different section of the forum. It doesn't seem to be a bug, but rather a basic difference in mechanics between the games. From the description in the sticky labeled "Purpose", it seemed to fit here.
One small nuance of movement in WC3 was the interaction between turning and moving. I suspect that the current interaction may be a limitation of this platform, and unable to be changed. It seems like it would be a fairly significant change if it were to be implemented.
In WC3, a unit would, after receiving a command to move to a location not directly in front of it, turn as it moved. They would strafe in that direction not quite immediately, but sooner than units currently move. Units in Dota 2 are currently required to face their intended direction before beginning movement.
Observe the difference in movement:
The video is not particulary good, but it can be seen that the unit begins to move in a targeted direction before it faces that direction.
Turn speed seems to be faster in Dota 2 as well, possibly to compensate for the lack of strafing movement. It seems odd to me that people had previously posted comments about turn speeds being to slow, as Dota 2's turn speed seems to be faster than that of WC3 DotA. It was brought up in a previous post mentioning this, that some balance issues are related to turn speed, most noticeably Sticky Napalm's effects on units.
Because unit movement in Dota 2 has been as it is currently for the entirety of the beta from what I have seen, it seems as though it may not be changed. Either way, I'd like to know.
Also, I wasn't sure if this should be in a different section of the forum. It doesn't seem to be a bug, but rather a basic difference in mechanics between the games. From the description in the sticky labeled "Purpose", it seemed to fit here.
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