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Zeus's Static Field affecting on neutral creep camps

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  • Zeus's Static Field affecting on neutral creep camps

    Hi all,

    So i'm playing zeus, and i am moving around the enemy's forest to gang some hero. I unload my spells on the hero, and the next thing you know, neutral creeps from the fog of war is walking out of their creep camps and attacking me.

    I understand that zeus's passive skill, static field, affects an area around zeus, but when i cast spells on opponents in the forest, i do not want the neutral creep to attack me. It is also not feasible to move out of range of creep camps, even when they are already fogged, just to cast spell on the opponent.

    Of course, if i'm farming the creep camp, i have vision of the creep camp and would want the static field to take effect. However, if the neutral creeps are in the fog, i do not think they should respond to the effect of the static field.

    Is this causing an issue for any other zeus player out there?

  • #2
    I'm not sure what you're poking at here - Are you questioning whether this is a bug, deviates from DotA 1 behavior or simply causes inconveniences for players other than you?


    • #3
      I won't call it a bug as it is working out the way it intends to. It is also how it works in DotA 1.

      I would say it is more of an inconvenience which could be worked to be avoided? The last thing you would want would be to have your opponent being killed by the neutrals, or being stunned by a centaur which you unintentionally aggro-ed.