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Headshot lifesteal

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  • Headshot lifesteal

    I ve got the impression that sniper doesnt heal by the amount of damage he deals with headshot. I was attacking the ancients and only healed about 15 hp with my 100 damage. Not sure, if headshot triggered at all because they changed its interaction with magic immunity? Does he heal by headshot?
    sigpic <-- My work is done, if this gets implemented
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  • #2
    You do get healed extra by headshot, whether or not its intended is left to someone who knows dota mechanics.

    Edit: You also get it from MKB and it looks like they can proc at the same time.
    Last edited by Cross; 05-18-2012, 03:00 PM.


    • #3
      Headshot doesn't effect magic immune units in Dota2 for some reason.


      • #4

        Because its magic


        • #5
          • Damage type: hero physical
          • Works on allied creeps.
          • Stun is blocked by magic immunity.

          straight from playdota.


          • #6
            Originally posted by Cross View Post
            The thread you linked says Headshot is physical.

            And yeah magic immunity is supposed to block the stun but not the damage, as Digirider said. It's an inconsistency with no word on intention/incoming fix. I'm going to assume it's not intentional solely because Sniper is trash.


            • #7
              I remember it used to be that ranged bash did physical damage and was counted for lifesteal and that melee bash was magical but this was back in the dota 1 days a few years ago.


              • #8
                Only meele bash (except for Bara's afaik) goes thorugh magic immunity.


                • #9
                  in dota 1 the bash / crit interactions were screwy but, hers basicly how it went..

                  ranged bash :
                  -cannot stun magic immune.
                  -counted as physical damage, so lifesteal is possible.

                  melee bash:
                  -can bash magic immune (bara is a exception, his bash damage / stun are both magic ..also it tech isnt even a bash)
                  -damage is magic
                  - higher proc chance then ranged.

                  A Bash is also a ladder-based skill that gives a chance to deal a fixed amount of bonus damage and stun the target for any duration.

                  - Bashes are buff placers on the attack that trigger them, only for ranged units.
                  -Bonus damage from Bash on a ranged unit will be added to the unit's damage and not dealt separately, this is why you can Lifesteal off MKB.
                  -For ranged units Bashes deal Physical bonus damage (Reduced by armor type and amount) and magical stun (Blockable by Spell Immunity)
                  -For melee units Bashes deal Magical bonus damage (Reduced by spell resistance and blocked by spell immunity) and physical stun (not blockable by spell immunity), the damage is dealt separately.
                  -The stun duration of any bash will not override another stun duration that is longer (if try you stun someone that has 0.5 seconds of stun remaining with a 0.01 seconds stun yours will be ignored but the damage dealt)