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Windwalking after attack-moving doesn't cancel your attack order?

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  • Windwalking after attack-moving doesn't cancel your attack order?

    Is it supposed to be that activating skeleton walk doesn't cancel an attack-move order?

    I'm not talking about attack-moving while invis, but specifically going invis while attacking someone via an attack-move command. If I use a normal attack command, casting skeleton walk stops me from attacking, but with attack-move it doesn't. It's quite annoying when you are chasing someone using it and need to high-tail it out of there after backup arrives, only to have your invis broken a split-second later because casting it didn't break your autoattack.

    I took this video ages ago which sort-of illustrates it, but it's pretty easy to reproduce.
    http://www.youtube.com/watch?v=r1hjUDNi_J8

    Specific repro steps:
    1. Order your hero to attack-move to a location that engages an enemy unit
    2. Wait until your hero has started attacking a target
    3. Cast skeleton walk (I assume most forms of wind-walk/invis should produce the same results)
    4. Your hero will continue to attack, breaking your invisibility

  • #2
    WW seem to only cancel targeted attack order, and nothing else.

    You can start teleporting and WW and still work (<-this is dota1 behavior as well)
    Every time someone make a false report.
    Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

    Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

    To:
    People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
    People who wants surrender: It exists, but I'm not teaching you how to do it.

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    • #3
      I feel it should at least cancel attackmove-autoattack if you're currently attacking. It's not a common occurrence, but I bet it catches a lot of people out simply because they don't expect it to work how it does.

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      • #4
        I agree with you, coming from DotA the fact that attack move behaves differently in Dota2 is bit wanky to play with but I can understand the reasoning behind the change. But windwalks are never intended to immediately be canceled from because you were on attack-move casting. This definitely seems like an unintended consequence of the change to attack-move in windwalk and I think it should be changed how you say.

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        • #5
          Speaking of that, how did attack-move work in wc3? I seem to recall it always picking the closest target to me that was in range, but in Dota 2 it seems a bit random.

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          • #6
            Originally posted by Patchu View Post
            Speaking of that, how did attack-move work in wc3? I seem to recall it always picking the closest target to me that was in range, but in Dota 2 it seems a bit random.
            DotA1: While invis, you will not attack anyone unless you specifically right click on them or use item/spells.

            The auto-attack while invis has been confirmed by Ice as intended change, however he did say feel free to discuss the pros/cons of it.
            Every time someone make a false report.
            Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

            Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

            To:
            People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
            People who wants surrender: It exists, but I'm not teaching you how to do it.

            Comment


            • #7
              Originally posted by RoflCat View Post
              DotA1: While invis, you will not attack anyone unless you specifically right click on them or use item/spells.

              The auto-attack while invis has been confirmed by Ice as intended change, however he did say feel free to discuss the pros/cons of it.
              I actually meant attack-move while not invis there.
              Attack-move engaging units if you issue the order while invis seems to make sense though, as otherwise you may as well just be using a regular move command, no?

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