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Random Draft bug with non-full game

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  • Random Draft bug with non-full game

    Starting a Random Draft game, when not all slots have players in them, will never allow the game to start. As soon as the pick order reaches an empty slot, the timer pauses.

    I suspect this is mostly a graphical glitch with the timer. To test this, I tried picking my hero and waiting a few minutes. Eventually I heard the "battle" horn, followed by creep fighting sounds, so the game WAS running -- but I didn't have any way to ENTER the game! The "hero customization" window doesn't go away until you hit a button, which is conveniently hidden BEHIND the timer...and doesn't show up until the timer reaches 0. Since the timer will never reach 0, I can never confirm that I am done customizing and actually play.

    Ok, people don't create non-full games very often, but it could happen! You'll see it 100% of the time while solo-testing the hero picker, and I don't think this happened in previous versions. Also, I haven't been able to test this, but it could potentially be an issue in 10-person games if a player DCs before it is his turn to pick.
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