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[Intended?] You can run under torrented/impaled units

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  • infiniteX3logy
    replied
    Originally posted by vcool View Post
    Sounds reasonable to me. I mean, they are in air right?

    I assume this wasn't in the original Dota?
    I don't think describing the physical situation (that they are in the air) is reasonable. I can equally say that, when PotM is leaping, she shouldn't get stunned by ground-emitted spikes which don't touch her (from sandking, lion, na), even if she is in the impale spike path. But she does. Found out the hard way when I timed a leap with enemy sandking's stun, only to find that, even though the spikes were created under me mid leap and nowhere near touching, that I get damaged and stunned anyway.

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  • ThoAppelsin
    replied
    The feel when you can walk through the ward trap with phase boots... Priceless.

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  • trena99
    replied
    Could be made in dota 1 too, at least for torrent

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  • CvP
    replied
    Originally posted by SlyGoat View Post
    Intended fix, maybe, but trapping is still not fixed for the fix.
    Originally posted by blash365 View Post
    you are talking about eul's + serpent wards?

    why shouldnt we consider that one as an intended fix too? it was a very cheap trick if you come to think of it.
    ward trap is still possible but now it requires skill and technique and is no longer a foolproof garantueed kill.
    Both of you can be right. Depends on how developers think

    Leave a comment:


  • blash365
    replied
    Originally posted by SlyGoat View Post
    Intended fix, maybe, but trapping is still not fixed for the fix.
    you are talking about eul's + serpent wards?

    why shouldnt we consider that one as an intended fix too? it was a very cheap trick if you come to think of it.
    ward trap is still possible but now it requires skill and technique and is no longer a foolproof garantueed kill.

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  • SlyGoat
    replied
    Intended fix, maybe, but trapping is still not fixed for the fix.

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  • blash365
    replied
    Originally posted by hoh0 View Post
    In wc3 you can't, the unit still occupied the space, although the unit is lifted in the air visually.
    yes, we are aware of that. hence 'tis an intended fix.

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  • hoh0
    replied
    In wc3 you can't, the unit still occupied the space, although the unit is lifted in the air visually.

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  • blash365
    replied
    sweet.
    updated the intended fix list.

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  • AvatarOG
    replied
    Blash just tested brewmasters tornado and Euls in Dota 2 and was able to walk under the cycloned unit. I know I could because I put the enemy hero in a space that is impassable if they're standing there normally, for example the pathing brings my brew master hero around the path since the unit is blocking it, cyclone the enemy hero, and it is now passable.

    Tested in Dota 1 Just now. Was not passable and the cyclone was targetable reading the message "unit is invulnerable"
    Last edited by AvatarOG; 09-15-2012, 08:30 AM.

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  • blash365
    replied
    added to intended fix list.
    is it possible to run under cycloned units too?

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  • CvP
    replied
    Seems like a nice "fix" but may be with some side effects like ward trapping being harder. May be the side effects can be rectified without affecting this.

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  • Amraa
    replied
    Originally posted by blash365 View Post
    can somebody post the dota 1 behaviour? just wanna know, whether i should post it on my intended fix list or not.
    since i am 100% this is not a bug.
    It doesn't work in dota 1, just create a bunch of centaurs (-dummy) surround urself use ravage/torrent/impale and try to run under them, you won't be able to.
    I guess it could be intended, it's kind of logical, but gameplay wise it screws with a perfect body block.
    bumped this thread instead of creating a new one.

    Leave a comment:


  • poochop
    replied
    I'm pretty sure this doesn't work in DotA 1. I recall trying to run under torrented units inside the tree pathing to get out but it didn't work out.

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  • chukky-jr
    replied
    ^he's right, this does have balance issues, i just tested this with furion's treant, eul'd unit land somewhere outside the group of treant when the group is too clustered in the middle, this comes to mind with Broodmother's spiderling

    the same with kunkka's torrent, can't test it properly with impale-based spell since the air time is kinda too fast

    Leave a comment:

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