When SK or mortred crits six times in a row i always find it a bit odd. And it's not like that happens once every 100 games, there is a point it happens almost every game.

15 percent chance of something happening 6 times in a row is pretty slim. Yet it happens every game.

I assume we're using some form of pseudo random number generation so with every non-proc the percent chance of a proc goes up. But what's the need. Can we just get a really solid random algorithm in place.

By leaving it up to pseudo random number generation you're manipulating the chance of something happening.

My opinion on the matter is either remove RNG all together or find a decent algorithm, the in between shit we have going just isn't very cool.

http://www.codinghorror.com/blog/200...f-naivete.html

Opinions?

15 percent chance of something happening 6 times in a row is pretty slim. Yet it happens every game.

I assume we're using some form of pseudo random number generation so with every non-proc the percent chance of a proc goes up. But what's the need. Can we just get a really solid random algorithm in place.

By leaving it up to pseudo random number generation you're manipulating the chance of something happening.

My opinion on the matter is either remove RNG all together or find a decent algorithm, the in between shit we have going just isn't very cool.

http://www.codinghorror.com/blog/200...f-naivete.html

Opinions?

## Comment